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List the 3 Coolest Parts of Your Homebrew World
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<blockquote data-quote="bedir than" data-source="post: 8392657" data-attributes="member: 6789971"><p>The Ferments</p><p>[SPOILER="The Ferments"]This area of rough lands of bubbling mud pits, hot springs, geysers, lava rivers and more is where the elemental planes interact with the real world. It is a raw land of homesteads and rough individualism. The thinking peoples that settled in this land did so to escape the rule of law of the nearby kingdoms. They also invented certain alcohols to deal with the fact that their homes are constantly under threat of invasion from mephits and other elementals.[/SPOILER]</p><p></p><p>Fort Ooshar</p><p>[SPOILER="The Bridge City"]A trading town between Sheljar and Mira Ooshar was constantly pulled between the two cities. The bridge over North Fork offered a third trading point as the rafts drifted down from Telse. Eventually that bridge became a large town, multi-storied as lifts and cranes reached to the waters. Now it is run by the world's largest Thievs Guild, the Fox & Crow.[/SPOILER]</p><p></p><p>Every Human/Halfling/Goliath(and Firbolgs which are just alt-Goliaths starts with an Animal Companion</p><p>[SPOILER="Bonds in the World of the Everflow"]As magic was gone from the world for millennia of millennia until 27 years ago the People of Love turned to partnership as a way to keep their standard of living as high as legend had it. Goliaths and Firbolgs would partner with a flock of birds to handle the fine motor skills. Halflings and dogs worked together to be stronger than they were on their own. A river trader might have an otter who helped them scout their way through the shifting sandbars. Need to move a large stone, your massive moose can help.[/SPOILER]</p></blockquote><p></p>
[QUOTE="bedir than, post: 8392657, member: 6789971"] The Ferments [SPOILER="The Ferments"]This area of rough lands of bubbling mud pits, hot springs, geysers, lava rivers and more is where the elemental planes interact with the real world. It is a raw land of homesteads and rough individualism. The thinking peoples that settled in this land did so to escape the rule of law of the nearby kingdoms. They also invented certain alcohols to deal with the fact that their homes are constantly under threat of invasion from mephits and other elementals.[/SPOILER] Fort Ooshar [SPOILER="The Bridge City"]A trading town between Sheljar and Mira Ooshar was constantly pulled between the two cities. The bridge over North Fork offered a third trading point as the rafts drifted down from Telse. Eventually that bridge became a large town, multi-storied as lifts and cranes reached to the waters. Now it is run by the world's largest Thievs Guild, the Fox & Crow.[/SPOILER] Every Human/Halfling/Goliath(and Firbolgs which are just alt-Goliaths starts with an Animal Companion [SPOILER="Bonds in the World of the Everflow"]As magic was gone from the world for millennia of millennia until 27 years ago the People of Love turned to partnership as a way to keep their standard of living as high as legend had it. Goliaths and Firbolgs would partner with a flock of birds to handle the fine motor skills. Halflings and dogs worked together to be stronger than they were on their own. A river trader might have an otter who helped them scout their way through the shifting sandbars. Need to move a large stone, your massive moose can help.[/SPOILER] [/QUOTE]
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