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List the 3 Coolest Parts of Your Homebrew World
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<blockquote data-quote="toucanbuzz" data-source="post: 8392701" data-attributes="member: 19270"><p>Pretty sure we borrow everything, including Paizo's Golarian world, but it adds up to kewl for us:</p><ol> <li data-xf-list-type="ol"><strong>Celtic Pantheon. </strong>The primary gods cooperate like a tribe (everyone kicks in their bit to make the village work, so no holy feuds), with demon cults to fill in the minor threats, and finally a vague reference to the "old gawds" by some random folk in a time when the gawds demanded blood sacrifice to make things work better than they do today (e.g. suggestion of more potent magic). It's just familiar enough to trigger "I know that" ideas when we use real-world rituals and lore.</li> <li data-xf-list-type="ol"><strong>European fey folklore. </strong>The Likho, Rusalka, Misbegotten Troll (kingmaker), and other legendary myths come to life in our world, but generally not as monsters that can be overcome with combat. In a prior session, the PCs made a deal that opened the door to a fey merchant bazaar with legendary creatures like the Nightmare Rook, the Wriggling Man, and the original leprechaun. Finding the "undeal" to fey deals (think Rumplestiltskin) has become an art as the PCs find their fledgling barony has been bound by "deals" made by barons in the past. Gnomes are previous tenants of the First World who left to find the "next great thing," became a part of the 2nd World, and are always trying to find their way home even if instinctually.</li> <li data-xf-list-type="ol"><strong>Techno Crash. </strong>It's a bit <em>Barrier Peaks, </em>but there's a nearby city-state that thrives because it got its hands on technology from an alien crash. Of course, it's only doing this because it's the one way they can keep the First World fey from interfering with their land. The idea is so interesting that one of our players (the Baron) has put out a call for anyone who works with this technology to join him.</li> </ol></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8392701, member: 19270"] Pretty sure we borrow everything, including Paizo's Golarian world, but it adds up to kewl for us: [LIST=1] [*][B]Celtic Pantheon. [/B]The primary gods cooperate like a tribe (everyone kicks in their bit to make the village work, so no holy feuds), with demon cults to fill in the minor threats, and finally a vague reference to the "old gawds" by some random folk in a time when the gawds demanded blood sacrifice to make things work better than they do today (e.g. suggestion of more potent magic). It's just familiar enough to trigger "I know that" ideas when we use real-world rituals and lore. [*][B]European fey folklore. [/B]The Likho, Rusalka, Misbegotten Troll (kingmaker), and other legendary myths come to life in our world, but generally not as monsters that can be overcome with combat. In a prior session, the PCs made a deal that opened the door to a fey merchant bazaar with legendary creatures like the Nightmare Rook, the Wriggling Man, and the original leprechaun. Finding the "undeal" to fey deals (think Rumplestiltskin) has become an art as the PCs find their fledgling barony has been bound by "deals" made by barons in the past. Gnomes are previous tenants of the First World who left to find the "next great thing," became a part of the 2nd World, and are always trying to find their way home even if instinctually. [*][B]Techno Crash. [/B]It's a bit [I]Barrier Peaks, [/I]but there's a nearby city-state that thrives because it got its hands on technology from an alien crash. Of course, it's only doing this because it's the one way they can keep the First World fey from interfering with their land. The idea is so interesting that one of our players (the Baron) has put out a call for anyone who works with this technology to join him. [/LIST] [/QUOTE]
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