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List the 3 Coolest Parts of Your Homebrew World
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<blockquote data-quote="Bird Of Play" data-source="post: 8393678" data-attributes="member: 7032193"><p>Uuuhm. Is it still homebrew if I am using the standard D&D Forgotten Realms setting...... but I gave my personal interpretation of it? I mostly use the Forgotten Realms to take monster and places ideas from there, then reimagine them.</p><p></p><p>I think the coolest part of my revision of the Forgotten Realms is the way it balances a fantasy setting of magic and weird creatures, with a somewhat realistic setting with castes and the rich 1% and the peasants and everyday problems the NPCs deal with. I don't like to go "full fantasy", where you go into a town and you meet three mages, one catperson, two tieflings, a werewolf, a golem.... no, just no. I really don't like that.</p><p></p><p>You know the first volumes of the manga Berserk, where everything gave at the very least the illusion of being a somewhat realistic medieval setting, but sometimes over the top battles or eerie magic showed up? I like that. It's how I like my fantasy.</p><p></p><p>I guess the second cool thing about my setting is definitely how every event or character has a certain symbolism to real life things. But it's not in-your-face, which would be cheesy. Yet, consciously or subconsciously, I'm sure the players pick up on the symbolism, and it makes the whole thing more appealing because it has a meaning behind it.</p></blockquote><p></p>
[QUOTE="Bird Of Play, post: 8393678, member: 7032193"] Uuuhm. Is it still homebrew if I am using the standard D&D Forgotten Realms setting...... but I gave my personal interpretation of it? I mostly use the Forgotten Realms to take monster and places ideas from there, then reimagine them. I think the coolest part of my revision of the Forgotten Realms is the way it balances a fantasy setting of magic and weird creatures, with a somewhat realistic setting with castes and the rich 1% and the peasants and everyday problems the NPCs deal with. I don't like to go "full fantasy", where you go into a town and you meet three mages, one catperson, two tieflings, a werewolf, a golem.... no, just no. I really don't like that. You know the first volumes of the manga Berserk, where everything gave at the very least the illusion of being a somewhat realistic medieval setting, but sometimes over the top battles or eerie magic showed up? I like that. It's how I like my fantasy. I guess the second cool thing about my setting is definitely how every event or character has a certain symbolism to real life things. But it's not in-your-face, which would be cheesy. Yet, consciously or subconsciously, I'm sure the players pick up on the symbolism, and it makes the whole thing more appealing because it has a meaning behind it. [/QUOTE]
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