Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
List your problematic spells here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3795240" data-attributes="member: 29252"><p>Re: Polymorph line:</p><p></p><p>There's three basic approaches that will usually make the polymorph line balanceable while still in the game:</p><p></p><p>1) A different way to Summon. You don't become a modified form of you; you become that creature as listed in the Monster Manual, minus whatever the version of the spell wouldn't give you (but not plus your segment of that). So if your Wizard polymorphs the Rogue into a Hydra, the Rogue does not get sneak attack on each bite. If your Monk has Mage Armor on when you Polymorph him into a bird, the Mage Armor is surpressed for the duration; and so on. Damage taken by the polymorphed form is applied to the mage afterwards, and vice-versa. If you Shapechange into an Efreeti, you don't get Wish as a Spell-like ability (nor do you keep your Gnomish spell-like abilities or Wizard spellcasting). Can combine with 2 if desired.</p><p>2) Specific forms only. There's variants of this, from each Polymorph spell is individually researched and prepared (often at different spell levels), and turns the subject into a specific creature based on the spell, to each spell gives a listing of specific creatures it can turn a target into (similar to the Summon Monster line). Can be combined with 1 if desired.</p><p>3) Mostly illusion. The spells can give you some number of selectable abilities available through the spell - turning the subject into "a balor" is mostly a special effect. It's more of a matter of... "Well, with your caster level, and that version, you can get two of: +3 Natural Armor, Fly 60 (average), Swim 30, Burrow 10, a 1d6 natural attack (can be taken multiple times), +4 Dex (shape bonus), +4 Strength (shape bonus), or +4 Con (shape bonus), or move your size up or down one category (can be taken multiple times for multiple size categories). Also, make a Disguise check to fool everyone into thinking you are that."</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3795240, member: 29252"] Re: Polymorph line: There's three basic approaches that will usually make the polymorph line balanceable while still in the game: 1) A different way to Summon. You don't become a modified form of you; you become that creature as listed in the Monster Manual, minus whatever the version of the spell wouldn't give you (but not plus your segment of that). So if your Wizard polymorphs the Rogue into a Hydra, the Rogue does not get sneak attack on each bite. If your Monk has Mage Armor on when you Polymorph him into a bird, the Mage Armor is surpressed for the duration; and so on. Damage taken by the polymorphed form is applied to the mage afterwards, and vice-versa. If you Shapechange into an Efreeti, you don't get Wish as a Spell-like ability (nor do you keep your Gnomish spell-like abilities or Wizard spellcasting). Can combine with 2 if desired. 2) Specific forms only. There's variants of this, from each Polymorph spell is individually researched and prepared (often at different spell levels), and turns the subject into a specific creature based on the spell, to each spell gives a listing of specific creatures it can turn a target into (similar to the Summon Monster line). Can be combined with 1 if desired. 3) Mostly illusion. The spells can give you some number of selectable abilities available through the spell - turning the subject into "a balor" is mostly a special effect. It's more of a matter of... "Well, with your caster level, and that version, you can get two of: +3 Natural Armor, Fly 60 (average), Swim 30, Burrow 10, a 1d6 natural attack (can be taken multiple times), +4 Dex (shape bonus), +4 Strength (shape bonus), or +4 Con (shape bonus), or move your size up or down one category (can be taken multiple times for multiple size categories). Also, make a Disguise check to fool everyone into thinking you are that." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
List your problematic spells here
Top