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<blockquote data-quote="Kerrick" data-source="post: 3796491" data-attributes="member: 4722"><p>PHB spells only, please. I want to stick to OGC stuff so I can reprint the document when it's done.</p><p></p><p></p><p></p><p></p><p>Hey, quit looking at my notes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Seriously, I was thinking the exact same things for both spells.</p><p></p><p></p><p>Yeah.. shades isn't on the list of OMGBROKEN!!1! but it does need to be adjusted. True seeing, OTOH... I'll add that to the list of problematic spells too. It does too much, IMO, and there should be a way to get around that all-or-nothing effect - maybe it grants the person a bonus to the Will save to disbelieve illusions?</p><p></p><p></p><p>That's what I was thinking too - 4HD is not very useful beyond 1st level. My gripe is that, while it CAN be devastating, like you said, it doesn't affect much, but extending the HD would help a good deal.</p><p></p><p></p><p>Oh, I never suggested getting rid of them - just fixing them. I like Jack's suggestion #1: you actually become the creature. That eliminates a HUGE amount of problems right there (what spells/magic items are still in effect, e.g.), and fits the strict definition of "polymorph". If we put a cap of CR = caster level, add in that the caster must have seen or have knowledge of the beast (maybe make a Knowledge check), and go back to the old version where you have to make a Will save to avoid losing your identity to the creature's. Shapechange would be similar, except that the caster doesn't have to make the Will save.</p><p></p><p></p><p>Mm, good point. It could be argued that scorching ray is a bit too powerful for a L2 spell. Magic missile is like a L1.5 spell - a touch too strong for L1, but not enough for L2. Wizards are fairly lacking in decent-range attack spells at 1st level... all they get is ray of enfeeblement, mage hand/chill touch or shocking grasp, and magic missile.</p><p></p><p></p><p>Oh yeah... not to mention simulacra in ritual spells. Ugh. We quickly house-ruled that one - living or undead beings only in a ritual spell - no constructs.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3796491, member: 4722"] PHB spells only, please. I want to stick to OGC stuff so I can reprint the document when it's done. Hey, quit looking at my notes! :D Seriously, I was thinking the exact same things for both spells. Yeah.. shades isn't on the list of OMGBROKEN!!1! but it does need to be adjusted. True seeing, OTOH... I'll add that to the list of problematic spells too. It does too much, IMO, and there should be a way to get around that all-or-nothing effect - maybe it grants the person a bonus to the Will save to disbelieve illusions? That's what I was thinking too - 4HD is not very useful beyond 1st level. My gripe is that, while it CAN be devastating, like you said, it doesn't affect much, but extending the HD would help a good deal. Oh, I never suggested getting rid of them - just fixing them. I like Jack's suggestion #1: you actually become the creature. That eliminates a HUGE amount of problems right there (what spells/magic items are still in effect, e.g.), and fits the strict definition of "polymorph". If we put a cap of CR = caster level, add in that the caster must have seen or have knowledge of the beast (maybe make a Knowledge check), and go back to the old version where you have to make a Will save to avoid losing your identity to the creature's. Shapechange would be similar, except that the caster doesn't have to make the Will save. Mm, good point. It could be argued that scorching ray is a bit too powerful for a L2 spell. Magic missile is like a L1.5 spell - a touch too strong for L1, but not enough for L2. Wizards are fairly lacking in decent-range attack spells at 1st level... all they get is ray of enfeeblement, mage hand/chill touch or shocking grasp, and magic missile. Oh yeah... not to mention simulacra in ritual spells. Ugh. We quickly house-ruled that one - living or undead beings only in a ritual spell - no constructs. [/QUOTE]
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