Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
List your problematic spells here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3799970" data-attributes="member: 29252"><p>Well, it comes back to how abuseable you want it to be.</p><p></p><p>If Polymorph (4th level spell) can be applied to someone and grant them spell-like abilities, then suddenly you've got a Wizard preparing Polymoph in every slot and turning everyone into Efreeti, one at a time, and harvesting 12 Wishes a day in a party of four - which is rather broken.</p><p></p><p>If Polymorph (4th level spell) can turn a melee-capable rogue into a Hydra that can get ten Sneak Attacks in with a standard action, then the spell is rather broken (current situation).</p><p></p><p>If you can make spells stick around between forms, there's going to be fairly readily abuseable combinations as you can make a character who gets all the abilities of the critter, plus a bunch from your pre-existing buff spells; it permits you to increase your CR above what it theoretically should be - at which point, it becomes a problem.</p><p></p><p>Now, other than certain problematic abilities (such as the Efreeti's three Wishes, Create Spawn effects, Dominate effects, and a few other things), if you're losing the abilities of the character it's fine to pick up the full abilities of the monster - provided the switch is based on the CR of the monster, not the hit dice. However, filtering the problematic abilities is the problem.</p><p></p><p>Even without the Su and Sp abilities, and Ex special qualities, though, there's still a lot of very useful combat forms to polymorph someone into; all that CR 12 Purple Worm loses is tremorsense, for instance; it's still a GREAT form for that fighter that's right next to the opposing mage. It's still a very, very good way to bypass most out-of-combat obstacles: Chasm? Flying forms. Water? Swim speed, coming right up. Wall? Burrow it is! Poisonous air? Elementals are immune (as are Undead, Constructs, and a few other things). Dropping such just make some forms more or less attractive than others... which is the case anyway.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3799970, member: 29252"] Well, it comes back to how abuseable you want it to be. If Polymorph (4th level spell) can be applied to someone and grant them spell-like abilities, then suddenly you've got a Wizard preparing Polymoph in every slot and turning everyone into Efreeti, one at a time, and harvesting 12 Wishes a day in a party of four - which is rather broken. If Polymorph (4th level spell) can turn a melee-capable rogue into a Hydra that can get ten Sneak Attacks in with a standard action, then the spell is rather broken (current situation). If you can make spells stick around between forms, there's going to be fairly readily abuseable combinations as you can make a character who gets all the abilities of the critter, plus a bunch from your pre-existing buff spells; it permits you to increase your CR above what it theoretically should be - at which point, it becomes a problem. Now, other than certain problematic abilities (such as the Efreeti's three Wishes, Create Spawn effects, Dominate effects, and a few other things), if you're losing the abilities of the character it's fine to pick up the full abilities of the monster - provided the switch is based on the CR of the monster, not the hit dice. However, filtering the problematic abilities is the problem. Even without the Su and Sp abilities, and Ex special qualities, though, there's still a lot of very useful combat forms to polymorph someone into; all that CR 12 Purple Worm loses is tremorsense, for instance; it's still a GREAT form for that fighter that's right next to the opposing mage. It's still a very, very good way to bypass most out-of-combat obstacles: Chasm? Flying forms. Water? Swim speed, coming right up. Wall? Burrow it is! Poisonous air? Elementals are immune (as are Undead, Constructs, and a few other things). Dropping such just make some forms more or less attractive than others... which is the case anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
List your problematic spells here
Top