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Listen/Spot: Is 10' not far enough
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<blockquote data-quote="Celebrim" data-source="post: 3758750" data-attributes="member: 4937"><p>A linear scale doesn't work. Nor should it be expected to. This was one of the major things I wanted to see addressed in 4e. My guess is that they'll change/break/ruin alot of things that I never felt needed changing, but leave major bugs like this unaddressed.</p><p></p><p>If something gets twice as far away, it gets about a quarter as easy to notice. Thus, when something is sufficiently far away, say 100', being an additional 100' away might have an effect on the DC but being an additional 10' away has no real effect. When something is 1000' away, even an additional 100' away is not a particularly significant change.</p><p></p><p>I use my own cludged scale, but I've never been happy with and would love to see some alternative suggestions since it doesn't seem I can depend on WotC to actually improve my game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3758750, member: 4937"] A linear scale doesn't work. Nor should it be expected to. This was one of the major things I wanted to see addressed in 4e. My guess is that they'll change/break/ruin alot of things that I never felt needed changing, but leave major bugs like this unaddressed. If something gets twice as far away, it gets about a quarter as easy to notice. Thus, when something is sufficiently far away, say 100', being an additional 100' away might have an effect on the DC but being an additional 10' away has no real effect. When something is 1000' away, even an additional 100' away is not a particularly significant change. I use my own cludged scale, but I've never been happy with and would love to see some alternative suggestions since it doesn't seem I can depend on WotC to actually improve my game. [/QUOTE]
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Listen/Spot: Is 10' not far enough
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