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Listening to Acquisitions Incorporated Season 1!
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<blockquote data-quote="Iosue" data-source="post: 6391737" data-attributes="member: 6680772"><p>I so enjoyed the latest Acquisitions Incorporated Live Game at PAX that I decided to go back and listen to all the podcasts and rewatch all the live games. Here are my impressions!</p><p></p><p><strong>Acquisitions Incorporated, Season 1, Episode 1</strong></p><p>Listen to it <a href="http://dnd.wizards.com/play-events/podcasts-livestream-games/penny-arcadepvp-series-1-ep1" target="_blank">here</a>.</p><p>The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of <a href="http://www.penny-arcade.com/" target="_blank">Penny Arcade</a>, and Scott Kurtz of <a href="http://pvponline.com/" target="_blank">PvP</a> to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt.</p><p></p><p>Story Summary: Omin Dran (Half-elf Cleric of Evandra, played by Jerry), Binwin Bronzebottom (Dwarf Fighter, played by Scott), and Jim Darkmagic (Human Wizard, played by Mike) operate as adventurers for hire in Winterhaven, under the name "Acquisitions Incorporated". Having heard that a goblin chief named Irontooth has been terrorizing the roads going into and out of Winterhaven, Acquisitions Incorporated decides to check it out. But after a bit of searching they come across a ruined keep on a hill. They investigate the ruins and come across stairs leading down into the hill. Binwin leads the way down and promptly falls into a pit trap. With rats. A swarm of rats. The episode ends with the party taking on the rats while trying to get Binwin out of the pit.</p><p></p><p>Impressions: It's kinda funny to see Acquisitions Inc., whose adventures now are epic and awesome, get their start freaking out trying to deal with rats. Being the first episode, Chris Perkins is very low key, and not really engaging in the goofing around the players are doing. A lot of the podcast is taken up with Chris explaining the rules and the players naming and figuring out their pre-generated characters, which while a bit staid now, at the time no doubt was quite interesting for people wanting to hear more about the new rules. In this ep, Chris goes over power sources, the bloodied condition, healing surges, and second wind. It is Mike's first time playing, and he doesn't know much, but he outstandingly gets into the action by giving his character the quintessentially D&D PC name of "Jim Darkmagic". Meanwhile, Jerry starts feeling out an idea of a CEO of an adventuring company, with corporate headquarters in an inn. Scott names his dwarf fighter Binwin Bronzebottom, a name he's used in various games. On the whole, it's a pretty unremarkable start...but with glimmers of promise...</p><p></p><p>Quotes -</p><p>Jerry: What is your name?</p><p>Mike: Jim Darkmagic.</p><p>Scott: No – what? Why don't you just name yourself Chet Awesomelaser?</p><p>Mike: No, I'm from the New Hampshire Darkmagics. It's a very renowned family of magicians.</p><p>Scott: What was your name again? Jim...</p><p>Mike: Darkmagic. You've never heard of the Darkmagic family?</p><p>Scott: No...</p><p>Mike: Well, we're kind of a big deal.</p><p></p><p>Jerry: You're a dwarf. You lose powers if your name doesn't alliterate.</p><p></p><p>Chris: You see stairs going down into the hill, and there are bones on it.</p><p>Mike: Jim wants to go in.</p><p>Scott: Is that Jim talking, or-</p><p>Mike: Jim refers to himself in the third-person. </p><p>Scott: Right. Gotcha</p><p>Mike: He has a very high opinion of himself.</p><p>Chris: The air is kind of cool, and you hear this owl hooting off in the distance.</p><p>Mike: Jim is terrified of owls.</p><p>Chris: Understandably.</p><p>Jerry: I wrote that down.</p><p>Mike: An owl killed Jim's grandmother, actually.</p><p>Scott: Is this your character development?</p><p>Mike: Yeah. And so Jim really wants to go downstairs, right now.</p><p></p><p><img src="http://wizards.com/dnd/images/podcast_pa1TH.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Iosue, post: 6391737, member: 6680772"] I so enjoyed the latest Acquisitions Incorporated Live Game at PAX that I decided to go back and listen to all the podcasts and rewatch all the live games. Here are my impressions! [B]Acquisitions Incorporated, Season 1, Episode 1[/B] Listen to it [URL="http://dnd.wizards.com/play-events/podcasts-livestream-games/penny-arcadepvp-series-1-ep1"]here[/URL]. The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of [URL="http://www.penny-arcade.com/"]Penny Arcade[/URL], and Scott Kurtz of [URL="http://pvponline.com/"]PvP[/URL] to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt. Story Summary: Omin Dran (Half-elf Cleric of Evandra, played by Jerry), Binwin Bronzebottom (Dwarf Fighter, played by Scott), and Jim Darkmagic (Human Wizard, played by Mike) operate as adventurers for hire in Winterhaven, under the name "Acquisitions Incorporated". Having heard that a goblin chief named Irontooth has been terrorizing the roads going into and out of Winterhaven, Acquisitions Incorporated decides to check it out. But after a bit of searching they come across a ruined keep on a hill. They investigate the ruins and come across stairs leading down into the hill. Binwin leads the way down and promptly falls into a pit trap. With rats. A swarm of rats. The episode ends with the party taking on the rats while trying to get Binwin out of the pit. Impressions: It's kinda funny to see Acquisitions Inc., whose adventures now are epic and awesome, get their start freaking out trying to deal with rats. Being the first episode, Chris Perkins is very low key, and not really engaging in the goofing around the players are doing. A lot of the podcast is taken up with Chris explaining the rules and the players naming and figuring out their pre-generated characters, which while a bit staid now, at the time no doubt was quite interesting for people wanting to hear more about the new rules. In this ep, Chris goes over power sources, the bloodied condition, healing surges, and second wind. It is Mike's first time playing, and he doesn't know much, but he outstandingly gets into the action by giving his character the quintessentially D&D PC name of "Jim Darkmagic". Meanwhile, Jerry starts feeling out an idea of a CEO of an adventuring company, with corporate headquarters in an inn. Scott names his dwarf fighter Binwin Bronzebottom, a name he's used in various games. On the whole, it's a pretty unremarkable start...but with glimmers of promise... Quotes - Jerry: What is your name? Mike: Jim Darkmagic. Scott: No – what? Why don't you just name yourself Chet Awesomelaser? Mike: No, I'm from the New Hampshire Darkmagics. It's a very renowned family of magicians. Scott: What was your name again? Jim... Mike: Darkmagic. You've never heard of the Darkmagic family? Scott: No... Mike: Well, we're kind of a big deal. Jerry: You're a dwarf. You lose powers if your name doesn't alliterate. Chris: You see stairs going down into the hill, and there are bones on it. Mike: Jim wants to go in. Scott: Is that Jim talking, or- Mike: Jim refers to himself in the third-person. Scott: Right. Gotcha Mike: He has a very high opinion of himself. Chris: The air is kind of cool, and you hear this owl hooting off in the distance. Mike: Jim is terrified of owls. Chris: Understandably. Jerry: I wrote that down. Mike: An owl killed Jim's grandmother, actually. Scott: Is this your character development? Mike: Yeah. And so Jim really wants to go downstairs, right now. [IMG]http://wizards.com/dnd/images/podcast_pa1TH.jpg[/IMG] [/QUOTE]
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