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Listening to Acquisitions Incorporated Season 1!
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<blockquote data-quote="Iosue" data-source="post: 6393737" data-attributes="member: 6680772"><p><strong>Acquisitions Incorporated, Season 1, Episode 3</strong></p><p>Listen to it <a href="http://dnd.wizards.com/articles/podcasts/acquisitions-inc#submenu" target="_blank">here</a>.</p><p>The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of <a href="http://www.penny-arcade.com/" target="_blank">Penny Arcade</a>, and Scott Kurtz of <a href="http://pvponline.com/" target="_blank">PvP</a> to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt.</p><p></p><p>Story Summary: After their battle with the goblin, the party examines the room they are in and find some beds. However they turn out to be lice-ridden, and an examination underneath does not turn up any treasure. They decide to follow a blood trail left by the goblin they wounded. It goes through some double doors that lead to a western stairway going down. Descending the stairway, they find that the goblin blood goes north, but they hear moaning coming from the south. Jim Darkmagic makes a Ghost Sound of the party's footfalls going south, which brings out a couple of zombies. Jim easily incinerates them with a scorching burst, but five more follow. Omin Dran takes out another with a Lance of Faith. Binwin Bronzebottom charges another and destroys him. Then the zombies attack, and one of them grabs Binwin. Jim fires off another scorching burst, with Binwin included in the area of effect. Happily, it destroys one zombie and damages another, but Binwin remains unscathed. Omin uses Turns Undead, damaging the hardy zombies and forcing them back. Binwin follows this up with a cleave that damages both. The zombies hack at Binwin to mixed effect. Jim tries another scorching burst, but doesn't damage either. Omin takes a swing and misses. Binwin cleaves again, and this time drops one of the zombies. Finally, we get the first mention of Jim's Magic Missile, as Jim uses it to take out the last zombie.</p><p></p><p>Just as the party are congratulating themselves, the two zombies stand back up. Omin hits one with Lance of Faith, dropping it again, and Jim launches another Jim's Magic Missile, dropping the other. Omin than double-taps the zombies to smithereens with Lance of Faith, just to be sure.</p><p></p><p>The party resumes following the blood trail of their wounded goblin. They have a bit of trouble trying to navigate some glyphs that Jim's knowledge of Arcana tells them are possibly trouble. Finally they come across an empty room, with no sign of their quarry. But an examination of a wall reveals a secret door, with a trace of blood on it. Resolutely, Binwin pushes it open...</p><p></p><p>Impressions: After about an hour of play, it seems like Chris has gotten a feel for the group, and has loosened up a bit, become much more creative and humorously dry in his descriptions. The players also respond, and as a result, this 45 minute episode is filled with funny quotes, as detailed below. Other significant moments in this episode are Mike and Scott coming up with the design of their characters as the doodle during the game. After forgoing singeing his allies with AoEs in the previous episode, Mike forgoes it <em>again</em>, eschewing nailing the zombies with Burning Hands because they've grabbed Binwin. Instead, he immediately decides to fry the zombies in a scorching burst...that includes Binwin. And we get the first appearance of "Jim's Magic Missile", although it's special property (it spells out "Jim" with its smoke trails, like some purely egosticial Omega Beams) will not be revealed until a later episode.</p><p></p><p>Quotes -</p><p>(The party flip over beds to check what's underneath...)</p><p>Chris: You see little brown nuggets of something or other.</p><p>Mike: Why are they keeping <em>that</em>?</p><p>Chris: It keeps them warm at night, I dunno...</p><p></p><p>Jerry: Well, that guy was more powerful than any member of our party. With the exception of Jim!</p><p>Scott: All right, take it easy, Jim.</p><p>Jerry: Ease down, tiger.</p><p>Chris: Yes, don't get a big head or anything, man. Cuz ya can't roll twenties forever.</p><p></p><p>Jerry: My mother always said I had good Perception rolls.</p><p>Scott: Did she?</p><p>Jerry: No. If she did, I couldn't detect it.</p><p></p><p>Mike: With a wink, Jim creates an illusory sound somewhere close by.</p><p></p><p>Chris: You see some creatures wander into view.</p><p>Jerry: Some interest in our IPO?</p><p></p><p>Chris: Okay, so they both take the same amount of damage and--</p><p>Mike: (reading triumphantly) “A vertical column of golden flames erupts, and burns ALL within!”</p><p></p><p>Chris: You see a...</p><p>Jerry (scary voice): <em>You see the evil crypt!</em></p><p>Chris: You do see something that looks very cryptlike and sepulchral. </p><p>Jerry (scary voice): <em>Is it a crypt?</em></p><p>Chris: Yes. And it's full of walking corpses.</p><p>Mike: Sepulchral?</p><p>Scott: Sepulchre.</p><p>Chris: Gotta throw in the big words, keep ya on your toes.</p><p>Scott: If you were the hoard, you'd know how to say sepulchre.</p><p>Mike: I thought it was a sepul-culture.</p><p>Scott: Nnno. What?</p><p>Jerry: There's a ch in there. I understand. Does the new set come with a dictionary, like a web series, something like that?</p><p>Chris: Oh, no.</p><p>Mike: It's seriously not sepul-culture? How do you say it?</p><p>Jerry, Scott: Sepul-ker.</p><p>Mike: Sepul-ker?!</p><p>Jerry: It's weird. Anyway, so it's the classic look, right? The look everybody's trying to get for their dungeon.</p><p>Mike: They've been reading “Sepulculture at Home Daily”. “Sepulculture and Garden.”</p><p></p><p>Chris: It'll hit all of these squares.</p><p>Mike: I put it here and all these guys get hit...</p><p>Chris: And so does the dwarf.</p><p>Mike: Eh, he's tough.</p><p>Chris: Yeah, he is tough.</p><p>Scott: I'll be all right.</p><p>Chris: I like the cavalier way he just wrote you off there.</p><p>Scott: No, he's not concerned for me at all. Because he's not separating how he feels about me as a person from my character. And he would let me die in real life. I know this.</p><p>Mike: Absolutely. </p><p>Scott: It's all right!</p><p>Chris: Dwarves are fireproof, right?</p><p></p><p>Chris: And now against the dwarf...ooh, a natural one!</p><p>Mike: Hey, I missed you! On purpose!</p><p>Scott: Right!</p><p>Mike: That's the kind of control Jim has.</p><p></p><p>Chris: On the other hand, the two zombies that are still standing are a kind of monster called Brute, which is...</p><p>Mike: A real <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />?</p><p>Jerry: A real son-of-a-bitch?</p><p>Chris: More like big sacks of hitpoints.</p><p></p><p>Jerry: So that's what's going on. Those guys are <em>designed</em> to be laid to waste...</p><p>Scott (to Chris): We know we suck, all right, dude?</p><p>Jerry: Yes.</p><p>Scott: You don't have to point out how you've created special monsters that go down easy for us...</p><p>Jerry: ...for this party...</p><p>Scott: ...for these ridiculous 1-rollers over here.</p><p></p><p>Scott: This is what these bastards see coming at them right now.</p><p>Jerry: That's hot! All ultra-Nordic... Is this the shield of his fathers or something?</p><p>Scott: Yeah! Okay, so it's time for some Cleave action. What happened to my character sheet? It's junior high all over again; the game has become secondary to my art. See, this is when a non-professional Gencon DM would be all like, “Pay attention, Scott!” And then you as my friend would be like, “Shut up! Draw my character! Now draw mine!” But see, you've got a buddy who already draws...</p><p>Jerry: You've already drawn Jim and now you doing his close-up?</p><p>Mike: I really like Jim's face!</p><p></p><p>Mike: Jim is just going to go ahead and Arcane Missile this last guy...or, Magic Missile. Sorry.</p><p>Jerry: It's all the same stuff.</p><p>Mike: It's a missile. And I'm going to go ahead and use my Wand of Accuracy.</p><p>Chris: I mean, you can rename your spells whatever you want, you know, “Jim's Wondrous...”</p><p>Mike: Jim's Magic Missile!</p><p></p><p>Scott: Could I say that, I guess the guys that I play with at home are idiots. Because, I'm having such a good time, I'm considering starting a campaign when I get home. Like, it's fun!</p><p>Mike: It's surprisingly fun, yeah.</p><p>Scott: Are you having a good time?</p><p>Mike: Yeah!</p><p>Jerry: You sound shocked!</p><p>Mike: I AM shocked!</p><p></p><p><img src="http://wizards.com/dnd/images/podcast_pa5TH.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>(Binwin jumps a glyph to check down another corridor.)</p><p>Mike: What do your dwarf eyes see?</p></blockquote><p></p>
[QUOTE="Iosue, post: 6393737, member: 6680772"] [B]Acquisitions Incorporated, Season 1, Episode 3[/B] Listen to it [URL="http://dnd.wizards.com/articles/podcasts/acquisitions-inc#submenu"]here[/URL]. The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of [URL="http://www.penny-arcade.com/"]Penny Arcade[/URL], and Scott Kurtz of [URL="http://pvponline.com/"]PvP[/URL] to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt. Story Summary: After their battle with the goblin, the party examines the room they are in and find some beds. However they turn out to be lice-ridden, and an examination underneath does not turn up any treasure. They decide to follow a blood trail left by the goblin they wounded. It goes through some double doors that lead to a western stairway going down. Descending the stairway, they find that the goblin blood goes north, but they hear moaning coming from the south. Jim Darkmagic makes a Ghost Sound of the party's footfalls going south, which brings out a couple of zombies. Jim easily incinerates them with a scorching burst, but five more follow. Omin Dran takes out another with a Lance of Faith. Binwin Bronzebottom charges another and destroys him. Then the zombies attack, and one of them grabs Binwin. Jim fires off another scorching burst, with Binwin included in the area of effect. Happily, it destroys one zombie and damages another, but Binwin remains unscathed. Omin uses Turns Undead, damaging the hardy zombies and forcing them back. Binwin follows this up with a cleave that damages both. The zombies hack at Binwin to mixed effect. Jim tries another scorching burst, but doesn't damage either. Omin takes a swing and misses. Binwin cleaves again, and this time drops one of the zombies. Finally, we get the first mention of Jim's Magic Missile, as Jim uses it to take out the last zombie. Just as the party are congratulating themselves, the two zombies stand back up. Omin hits one with Lance of Faith, dropping it again, and Jim launches another Jim's Magic Missile, dropping the other. Omin than double-taps the zombies to smithereens with Lance of Faith, just to be sure. The party resumes following the blood trail of their wounded goblin. They have a bit of trouble trying to navigate some glyphs that Jim's knowledge of Arcana tells them are possibly trouble. Finally they come across an empty room, with no sign of their quarry. But an examination of a wall reveals a secret door, with a trace of blood on it. Resolutely, Binwin pushes it open... Impressions: After about an hour of play, it seems like Chris has gotten a feel for the group, and has loosened up a bit, become much more creative and humorously dry in his descriptions. The players also respond, and as a result, this 45 minute episode is filled with funny quotes, as detailed below. Other significant moments in this episode are Mike and Scott coming up with the design of their characters as the doodle during the game. After forgoing singeing his allies with AoEs in the previous episode, Mike forgoes it [I]again[/I], eschewing nailing the zombies with Burning Hands because they've grabbed Binwin. Instead, he immediately decides to fry the zombies in a scorching burst...that includes Binwin. And we get the first appearance of "Jim's Magic Missile", although it's special property (it spells out "Jim" with its smoke trails, like some purely egosticial Omega Beams) will not be revealed until a later episode. Quotes - (The party flip over beds to check what's underneath...) Chris: You see little brown nuggets of something or other. Mike: Why are they keeping [I]that[/I]? Chris: It keeps them warm at night, I dunno... Jerry: Well, that guy was more powerful than any member of our party. With the exception of Jim! Scott: All right, take it easy, Jim. Jerry: Ease down, tiger. Chris: Yes, don't get a big head or anything, man. Cuz ya can't roll twenties forever. Jerry: My mother always said I had good Perception rolls. Scott: Did she? Jerry: No. If she did, I couldn't detect it. Mike: With a wink, Jim creates an illusory sound somewhere close by. Chris: You see some creatures wander into view. Jerry: Some interest in our IPO? Chris: Okay, so they both take the same amount of damage and-- Mike: (reading triumphantly) “A vertical column of golden flames erupts, and burns ALL within!” Chris: You see a... Jerry (scary voice): [I]You see the evil crypt![/I] Chris: You do see something that looks very cryptlike and sepulchral. Jerry (scary voice): [I]Is it a crypt?[/I] Chris: Yes. And it's full of walking corpses. Mike: Sepulchral? Scott: Sepulchre. Chris: Gotta throw in the big words, keep ya on your toes. Scott: If you were the hoard, you'd know how to say sepulchre. Mike: I thought it was a sepul-culture. Scott: Nnno. What? Jerry: There's a ch in there. I understand. Does the new set come with a dictionary, like a web series, something like that? Chris: Oh, no. Mike: It's seriously not sepul-culture? How do you say it? Jerry, Scott: Sepul-ker. Mike: Sepul-ker?! Jerry: It's weird. Anyway, so it's the classic look, right? The look everybody's trying to get for their dungeon. Mike: They've been reading “Sepulculture at Home Daily”. “Sepulculture and Garden.” Chris: It'll hit all of these squares. Mike: I put it here and all these guys get hit... Chris: And so does the dwarf. Mike: Eh, he's tough. Chris: Yeah, he is tough. Scott: I'll be all right. Chris: I like the cavalier way he just wrote you off there. Scott: No, he's not concerned for me at all. Because he's not separating how he feels about me as a person from my character. And he would let me die in real life. I know this. Mike: Absolutely. Scott: It's all right! Chris: Dwarves are fireproof, right? Chris: And now against the dwarf...ooh, a natural one! Mike: Hey, I missed you! On purpose! Scott: Right! Mike: That's the kind of control Jim has. Chris: On the other hand, the two zombies that are still standing are a kind of monster called Brute, which is... Mike: A real :):):):):):):)? Jerry: A real son-of-a-bitch? Chris: More like big sacks of hitpoints. Jerry: So that's what's going on. Those guys are [I]designed[/I] to be laid to waste... Scott (to Chris): We know we suck, all right, dude? Jerry: Yes. Scott: You don't have to point out how you've created special monsters that go down easy for us... Jerry: ...for this party... Scott: ...for these ridiculous 1-rollers over here. Scott: This is what these bastards see coming at them right now. Jerry: That's hot! All ultra-Nordic... Is this the shield of his fathers or something? Scott: Yeah! Okay, so it's time for some Cleave action. What happened to my character sheet? It's junior high all over again; the game has become secondary to my art. See, this is when a non-professional Gencon DM would be all like, “Pay attention, Scott!” And then you as my friend would be like, “Shut up! Draw my character! Now draw mine!” But see, you've got a buddy who already draws... Jerry: You've already drawn Jim and now you doing his close-up? Mike: I really like Jim's face! Mike: Jim is just going to go ahead and Arcane Missile this last guy...or, Magic Missile. Sorry. Jerry: It's all the same stuff. Mike: It's a missile. And I'm going to go ahead and use my Wand of Accuracy. Chris: I mean, you can rename your spells whatever you want, you know, “Jim's Wondrous...” Mike: Jim's Magic Missile! Scott: Could I say that, I guess the guys that I play with at home are idiots. Because, I'm having such a good time, I'm considering starting a campaign when I get home. Like, it's fun! Mike: It's surprisingly fun, yeah. Scott: Are you having a good time? Mike: Yeah! Jerry: You sound shocked! Mike: I AM shocked! [IMG]http://wizards.com/dnd/images/podcast_pa5TH.jpg[/IMG] (Binwin jumps a glyph to check down another corridor.) Mike: What do your dwarf eyes see? [/QUOTE]
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