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Listening to Acquisitions Incorporated Season 1!
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<blockquote data-quote="Iosue" data-source="post: 6395419" data-attributes="member: 6680772"><p><strong>Acquisitions Incorporated, Season 1, Episode 4</strong></p><p>Listen to it <a href="http://dnd.wizards.com/articles/podcasts/acquisitions-inc#submenu" target="_blank">here</a>.</p><p>The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of <a href="http://www.penny-arcade.com/" target="_blank">Penny Arcade</a>, and Scott Kurtz of <a href="http://pvponline.com/" target="_blank">PvP</a> to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt.</p><p></p><p>Story Summary: The party enters the secret room, but it is empty. Two crossbow bolts seem to phase through the wall but miss Binwin. After two more come flying through, Omin runs through the wall, breaking the illusion. Inside the interior room, they fine Irontooth and some of his minions, and the party immediately take the fight to him. It's a hard fight, with Jim taking damage for the first time, and Omin going down in the late rounds. Jim, now quite comfortable with burning friend and foe alike, sets the entire room ablaze (cleric and dwarf included). Binwin spends an action to heal Omin, who returns the favor on his turn with a healing word that, thanks to a previously used daily, brings the badly wounded dwarf nearly to full health. Rejuvenated, the dwarf whallops into Irontooth, killing him. After a bit of a mop-up operation, the one remaining goblin surrenders. He's the goblin who gave the party trouble in the first room, and his name is Splug. Acquisitions Incorporated decides to take Splug on with a temp contract, and set up camp in the hidden room for a long rest...</p><p></p><p>Impressions: One thing I noticed this episode is that Chris doesn't roleplay any of the characters. Perhaps it's to keep the game moving, perhaps it's because he's not comfortable with the group yet, or doesn't feel it's his personal job to take the spotlight. But every NPC's dialogue is simply described: "He says..." Chris also makes one mistake in this episode: he tells Scott that Binwin will have to use a Standard Action to use his second wind, even though dwarves are able to do it with a minor action. This is also Chris's last podcast of the season; Episodes 5-8 are DMed by James Wyatt. Even though this was just Chris Perkins, and not CHRIS PERKINS! yet, he seemed to rapidly warm up to the group as the session went on, cracking some jokes and even talking some smack a little bit with the players. Also, he has a great voice and diction for podcast. He was always very easy to hear and understand. Mike sometimes mumbles or leans back from the microphone, while Jerry sometimes talks really short and fast.</p><p></p><p>One AI in-joke that starts with this episode is Jim/Mike's tendency to pronounce "illusion" as "illu-zee-own". And at this point, he's fully on-board with cooking his friends for a good Area of Effect attack. </p><p></p><p>We find here that Chris has really altered Keep on the Shadowfell, with one room empty instead of full of zombies, and another filled with goblins and Irontooth (instead of zombies). He does show off a keen hand at 4e's Encounter building system, as all the Encounters prove to be challenging, but not overpowering for the group, nor do they drag out. </p><p></p><p>Quotes -</p><p>Chris: You are a bit puzzled...</p><p>Jerry: There's poison gas, spikes and some <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />; this is the worst thing that's ever happened.</p><p>Mike: The room's immediately filled with lava.</p><p>Jerry: The room devours you. It is a mouth.</p><p></p><p>Jerry: You are walking down a tunnel. You look up. It is a mouth. I think every adventure should end with that. You look up. It is a mouth.</p><p></p><p>Scott: Do we see our hated foe, Irontooth?</p><p>Mike: I roll to kill Irontooth. (rolls) Success.</p><p></p><p>Chris: Here's the good news. This goblin is wearing a helmet that has a partial visor sort of bolted to the sides that comes down over his jaw and protects his mouth, and it's got these big, sort of jagged, pointed teeth coming out of it, so it's...</p><p>Mike: It's him.</p><p>Scott: It's Irontooth!</p><p>Chris: ...it's like a metal mouthpiece with these saw like fangs.</p><p>Mike: I roll to kill Irontooth!</p><p></p><p>Jerry: I bring the hammer right down on Irontooth.</p><p>Chris: Okay. (Jerry rolls)</p><p>Mike: But he doesn't care.</p><p>Scott: Wow, you really do go just straight for Irontooth.</p><p>Mike: He literally rolled to kill Irontooth.</p><p></p><p>Chris: 12 points of damage...</p><p>Jerry: Augh!</p><p>Chris: ...and you are slowed.</p><p>Jerry: Agh! I wasn't roleplaying there. Like...ow!</p><p></p><p>Scott: Help? 27 – 9?</p><p>Jerry: 27 – 9 is 18. You're okay. I have, what, 14. Cry me a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing river.</p><p>Scott: I'm fine.</p><p>Mike: I'm still unhit. Jim is unscathed at this point!</p><p>Chris: Such is the way of wizards.</p><p></p><p>Mike: So if I do Burning Hands and I turn that whole place into an oven, I'm gonna cook these two, right?</p><p>Chris: Absolutely.</p><p>Mike: For how much? For the same amount, 2d6+4?</p><p>Chris: Yes, if you hit them. There's always a chance you could miss them.</p><p>Jerry: Wouldn't that be great?</p><p>Mike: I dunno, part of me feels I should just set that whole room on fire. Consquences be damned.</p><p>Jerry: Well, I'm not going to stop you.</p><p>Mike: Well, how much health do you have?</p><p>Jerry: I have 21, so I can take that hit.</p><p>Scott: I have 23.</p><p>Mike: You guys are fine!</p><p></p><p>Chris: This little guy will step up to the wizard.</p><p>Mike: What?! This is unprecedented!</p><p></p><p><img src="http://wizards.com/dnd/images/podcast_pa6TH.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Chris: The wizard knows now his own blood.</p><p>Mike: I don't like it. Jim tastes his blood for the first time!</p><p>Jerry: It's a taste he doesn't like!</p><p>Mike: It's a taste he's not familiar with!</p><p></p><p><img src="http://wizards.com/dnd/images/podcast_pa7TH.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Mike: The only thing making him loyal is the weight of our blade against his neck.</p><p>Jerry: No, Splug is in, it's short term, he's temporary, he serves at my pleasure...</p><p>Chris: He seems much happier with you than he ever did with Irontooth.</p><p>Mike: He'll find that we are tough but fair employers.</p><p>Jerry: Tell him we do dental.</p><p>Chris: He needs it.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6395419, member: 6680772"] [b]Acquisitions Incorporated, Season 1, Episode 4[/b] Listen to it [URL="http://dnd.wizards.com/articles/podcasts/acquisitions-inc#submenu"]here[/URL]. The story begins in May 2008, before the 4e Core Books have even dropped. WotC invites (and pays) Jerry "Tycho" Holkins and Mike "Gabe" Krahulik of [URL="http://www.penny-arcade.com/"]Penny Arcade[/URL], and Scott Kurtz of [URL="http://pvponline.com/"]PvP[/URL] to play 4e using the Quick Start rules, run by Chris Perkins and James Wyatt. Story Summary: The party enters the secret room, but it is empty. Two crossbow bolts seem to phase through the wall but miss Binwin. After two more come flying through, Omin runs through the wall, breaking the illusion. Inside the interior room, they fine Irontooth and some of his minions, and the party immediately take the fight to him. It's a hard fight, with Jim taking damage for the first time, and Omin going down in the late rounds. Jim, now quite comfortable with burning friend and foe alike, sets the entire room ablaze (cleric and dwarf included). Binwin spends an action to heal Omin, who returns the favor on his turn with a healing word that, thanks to a previously used daily, brings the badly wounded dwarf nearly to full health. Rejuvenated, the dwarf whallops into Irontooth, killing him. After a bit of a mop-up operation, the one remaining goblin surrenders. He's the goblin who gave the party trouble in the first room, and his name is Splug. Acquisitions Incorporated decides to take Splug on with a temp contract, and set up camp in the hidden room for a long rest... Impressions: One thing I noticed this episode is that Chris doesn't roleplay any of the characters. Perhaps it's to keep the game moving, perhaps it's because he's not comfortable with the group yet, or doesn't feel it's his personal job to take the spotlight. But every NPC's dialogue is simply described: "He says..." Chris also makes one mistake in this episode: he tells Scott that Binwin will have to use a Standard Action to use his second wind, even though dwarves are able to do it with a minor action. This is also Chris's last podcast of the season; Episodes 5-8 are DMed by James Wyatt. Even though this was just Chris Perkins, and not CHRIS PERKINS! yet, he seemed to rapidly warm up to the group as the session went on, cracking some jokes and even talking some smack a little bit with the players. Also, he has a great voice and diction for podcast. He was always very easy to hear and understand. Mike sometimes mumbles or leans back from the microphone, while Jerry sometimes talks really short and fast. One AI in-joke that starts with this episode is Jim/Mike's tendency to pronounce "illusion" as "illu-zee-own". And at this point, he's fully on-board with cooking his friends for a good Area of Effect attack. We find here that Chris has really altered Keep on the Shadowfell, with one room empty instead of full of zombies, and another filled with goblins and Irontooth (instead of zombies). He does show off a keen hand at 4e's Encounter building system, as all the Encounters prove to be challenging, but not overpowering for the group, nor do they drag out. Quotes - Chris: You are a bit puzzled... Jerry: There's poison gas, spikes and some :):):):); this is the worst thing that's ever happened. Mike: The room's immediately filled with lava. Jerry: The room devours you. It is a mouth. Jerry: You are walking down a tunnel. You look up. It is a mouth. I think every adventure should end with that. You look up. It is a mouth. Scott: Do we see our hated foe, Irontooth? Mike: I roll to kill Irontooth. (rolls) Success. Chris: Here's the good news. This goblin is wearing a helmet that has a partial visor sort of bolted to the sides that comes down over his jaw and protects his mouth, and it's got these big, sort of jagged, pointed teeth coming out of it, so it's... Mike: It's him. Scott: It's Irontooth! Chris: ...it's like a metal mouthpiece with these saw like fangs. Mike: I roll to kill Irontooth! Jerry: I bring the hammer right down on Irontooth. Chris: Okay. (Jerry rolls) Mike: But he doesn't care. Scott: Wow, you really do go just straight for Irontooth. Mike: He literally rolled to kill Irontooth. Chris: 12 points of damage... Jerry: Augh! Chris: ...and you are slowed. Jerry: Agh! I wasn't roleplaying there. Like...ow! Scott: Help? 27 – 9? Jerry: 27 – 9 is 18. You're okay. I have, what, 14. Cry me a :):):):)ing river. Scott: I'm fine. Mike: I'm still unhit. Jim is unscathed at this point! Chris: Such is the way of wizards. Mike: So if I do Burning Hands and I turn that whole place into an oven, I'm gonna cook these two, right? Chris: Absolutely. Mike: For how much? For the same amount, 2d6+4? Chris: Yes, if you hit them. There's always a chance you could miss them. Jerry: Wouldn't that be great? Mike: I dunno, part of me feels I should just set that whole room on fire. Consquences be damned. Jerry: Well, I'm not going to stop you. Mike: Well, how much health do you have? Jerry: I have 21, so I can take that hit. Scott: I have 23. Mike: You guys are fine! Chris: This little guy will step up to the wizard. Mike: What?! This is unprecedented! [IMG]http://wizards.com/dnd/images/podcast_pa6TH.jpg[/IMG] Chris: The wizard knows now his own blood. Mike: I don't like it. Jim tastes his blood for the first time! Jerry: It's a taste he doesn't like! Mike: It's a taste he's not familiar with! [IMG]http://wizards.com/dnd/images/podcast_pa7TH.jpg[/IMG] Mike: The only thing making him loyal is the weight of our blade against his neck. Jerry: No, Splug is in, it's short term, he's temporary, he serves at my pleasure... Chris: He seems much happier with you than he ever did with Irontooth. Mike: He'll find that we are tough but fair employers. Jerry: Tell him we do dental. Chris: He needs it. [/QUOTE]
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