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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Saracenus" data-source="post: 8955300" data-attributes="member: 47839"><p>It was the summer of 1979 and my 12 year-old self had been shipped off to a science camp in the Eastern Oregon desert. We lived in A-frame cabins with no doors and built-in bunk beds that we put our sleeping bags in. </p><p></p><p>I had the luck of living in the A-frame that hosted a nearly nightly AD&D game involving the camp counselors. The DM was British and his game (there was no table in this cabin) was a combination of the AD&D PH and MM (The DMG had not be published yet) with bit of Chivalry & Sorcery and a helping of Arduin Grimoire (There was a Techno Dwarf in the party that would never use his hand grenade). </p><p></p><p>The kids of that cabin had a front row seat to the most amazing story unfolding before us. It was all theater of the mind and we were enthralled by DM's descriptions and the heroic and not so heroic actions of the players. It. Blew. Our. Minds.</p><p></p><p>Cut to the Fall and the start of my 7th grade year. My friends and I by hook and by crook acquired our own copies of the game from our local hobby store (at the time named Military Corner, 1/2 was scale model store and the other 1/2 was board games and this new thing called RPGs). The chess club dried up as we all started playing D&D.</p><p></p><p>This was the before times. No internet. Dragon magazine was a thing and if you were lucky White Dwarf was available too. All in all we read the books and tried to make sense of a game that assumed you had a wargaming background (we did not). We figured it out and tried to make something resembling the fantasy books and the few movies we had. Adventure modules were another window on how to play or at least design an adventure. How my group played and how groups I encountered later, there was no one true way. There were an overwhelming amount of tinkering and house rules.</p><p></p><p>We also played Traveller, Space Opera, Bushido, Rune Quest, Tunnels & Trolls... but mostly we played D&D. Each game we tried gave us a new window into what an RPG could be. Anyone that tells you there was an only one true way to play D&D back then is either a straight up liar or wasn't there.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 8955300, member: 47839"] It was the summer of 1979 and my 12 year-old self had been shipped off to a science camp in the Eastern Oregon desert. We lived in A-frame cabins with no doors and built-in bunk beds that we put our sleeping bags in. I had the luck of living in the A-frame that hosted a nearly nightly AD&D game involving the camp counselors. The DM was British and his game (there was no table in this cabin) was a combination of the AD&D PH and MM (The DMG had not be published yet) with bit of Chivalry & Sorcery and a helping of Arduin Grimoire (There was a Techno Dwarf in the party that would never use his hand grenade). The kids of that cabin had a front row seat to the most amazing story unfolding before us. It was all theater of the mind and we were enthralled by DM's descriptions and the heroic and not so heroic actions of the players. It. Blew. Our. Minds. Cut to the Fall and the start of my 7th grade year. My friends and I by hook and by crook acquired our own copies of the game from our local hobby store (at the time named Military Corner, 1/2 was scale model store and the other 1/2 was board games and this new thing called RPGs). The chess club dried up as we all started playing D&D. This was the before times. No internet. Dragon magazine was a thing and if you were lucky White Dwarf was available too. All in all we read the books and tried to make sense of a game that assumed you had a wargaming background (we did not). We figured it out and tried to make something resembling the fantasy books and the few movies we had. Adventure modules were another window on how to play or at least design an adventure. How my group played and how groups I encountered later, there was no one true way. There were an overwhelming amount of tinkering and house rules. We also played Traveller, Space Opera, Bushido, Rune Quest, Tunnels & Trolls... but mostly we played D&D. Each game we tried gave us a new window into what an RPG could be. Anyone that tells you there was an only one true way to play D&D back then is either a straight up liar or wasn't there. [/QUOTE]
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Listening to old-timers describe RP in the 70s and 80s
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