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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Willie the Duck" data-source="post: 8959682" data-attributes="member: 6799660"><p>Yeah, I would say it would be near-universal unless <em>if and only if</em> you played 'by the book' --both RAW and without deviation from designer intended play loop. Also, if everyone gets the rules wrong (say, because you started playing at age 8-10 with other kids that age and no adults steering you to the correct reading of the rules*), is it cheating or some other term? <span style="font-size: 9px">*pretending for the moment that adults would always get the rules right with some of those rulebooks.</span></p><p>I know when we started, we interpreted monsters with 'no. appearing' of 40-400 to mean that you got one iteration of the treasure table roll per 40 appearing ("no way ten times as many goblins would have the same treasure!"). So if you broke a dam (with dynamite, which they totally had in medieval times, since 8-10 year olds don't know otherwise) and flooded an advancing goblin army, you got massively multiple rolls on the treasure tables (and gp=xp, we figured that out quick). </p><p>Likewise, if you find a dragon egg and hatch it and raise it to be an adult dragon, it can lay eggs for you and you can start a dragon egg business and the DM has to come up with the monthly income of that (and that income counts as xp too, right?). </p><p>So, yeah, we played wildly outside the rules as written (we also did some that would have benefited us, like completely missing the -3-+3 bonuses from high attributes in B/X), but I don't think I'd say we 'cheated.' We just got things wrong, and did things for which the game system didn't expect or account.</p><p></p><p></p><p>And when <em>Chainmail </em>was released, it was derided by some/many historical wargamers for having the fantasy supplement. The hobby has never had a lack of gatekeepers trying to declare a new angle on the thing lessor than the way that came before.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8959682, member: 6799660"] Yeah, I would say it would be near-universal unless [I]if and only if[/I] you played 'by the book' --both RAW and without deviation from designer intended play loop. Also, if everyone gets the rules wrong (say, because you started playing at age 8-10 with other kids that age and no adults steering you to the correct reading of the rules*), is it cheating or some other term? [SIZE=1]*pretending for the moment that adults would always get the rules right with some of those rulebooks.[/SIZE] I know when we started, we interpreted monsters with 'no. appearing' of 40-400 to mean that you got one iteration of the treasure table roll per 40 appearing ("no way ten times as many goblins would have the same treasure!"). So if you broke a dam (with dynamite, which they totally had in medieval times, since 8-10 year olds don't know otherwise) and flooded an advancing goblin army, you got massively multiple rolls on the treasure tables (and gp=xp, we figured that out quick). Likewise, if you find a dragon egg and hatch it and raise it to be an adult dragon, it can lay eggs for you and you can start a dragon egg business and the DM has to come up with the monthly income of that (and that income counts as xp too, right?). So, yeah, we played wildly outside the rules as written (we also did some that would have benefited us, like completely missing the -3-+3 bonuses from high attributes in B/X), but I don't think I'd say we 'cheated.' We just got things wrong, and did things for which the game system didn't expect or account. And when [I]Chainmail [/I]was released, it was derided by some/many historical wargamers for having the fantasy supplement. The hobby has never had a lack of gatekeepers trying to declare a new angle on the thing lessor than the way that came before. [/QUOTE]
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