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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Celebrim" data-source="post: 8959762" data-attributes="member: 4937"><p>You aren't entirely wrong here. According to the DMG, the treasure listed for a monster assumes an average number of individuals are present, and treasure should be adjusted (upwards or downwards) proportional to the number actually appearing. So your logic was correct according to Gygax in that 10 times as many goblins would not have the same amount of treasure and would in fact have on average 10 times as much, but your formula was wrong. No really big harm down there, it's almost impossible to level up using the treasure tables strictly as written. </p><p></p><p></p><p></p><p>Arguably, if you have a stupid enough dragon and enough skill at dragon rearing/imprisoning and you wait the century or so for a dragon to mature and you get some sort of mate for the dragon, then sure. Of course, I suspect you also assumed that this was easier than it probably should have been. I'd even argue that in this case, dragon farming is such an adventurous and dangerous career that it's not unreasonable to give some adventurer XP for it. I'd even happily write adventures around the life of dragon farmers. The thing for me is really whether this was made trivially easy, in the same way that the "munchkins" I ran into thought it would be trivially easy to kill Morgan Le Fay. </p><p></p><p></p><p></p><p>And that's the thing though. There was no one "right" way to do things and every table was playing widely differently during this period. I knew of a table where the DM allowed the players to invent gunpowder and ironclad steamships and so you have early ironclads roaming around his campaign world belching cannon fire at sea monsters. I knew of a table where the DM was allowing wishes to raise the level cap on demihumans and the PC was like an 18th level elven Fighter/MU with a personal army of lizard men (Venger style). So what's 'cheating' in this context? By the way I played the table starting people out at the same level of existing PC's and using something other than 4d6 take the best three to generate stats and giving maximum hit points per level rather than rolling felt like cheating. But, you know, everyone was having fun.</p><p></p><p>Virtually everyone I talked to between 1980 and 1989 was playing a different game and calling it "D&D".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8959762, member: 4937"] You aren't entirely wrong here. According to the DMG, the treasure listed for a monster assumes an average number of individuals are present, and treasure should be adjusted (upwards or downwards) proportional to the number actually appearing. So your logic was correct according to Gygax in that 10 times as many goblins would not have the same amount of treasure and would in fact have on average 10 times as much, but your formula was wrong. No really big harm down there, it's almost impossible to level up using the treasure tables strictly as written. Arguably, if you have a stupid enough dragon and enough skill at dragon rearing/imprisoning and you wait the century or so for a dragon to mature and you get some sort of mate for the dragon, then sure. Of course, I suspect you also assumed that this was easier than it probably should have been. I'd even argue that in this case, dragon farming is such an adventurous and dangerous career that it's not unreasonable to give some adventurer XP for it. I'd even happily write adventures around the life of dragon farmers. The thing for me is really whether this was made trivially easy, in the same way that the "munchkins" I ran into thought it would be trivially easy to kill Morgan Le Fay. And that's the thing though. There was no one "right" way to do things and every table was playing widely differently during this period. I knew of a table where the DM allowed the players to invent gunpowder and ironclad steamships and so you have early ironclads roaming around his campaign world belching cannon fire at sea monsters. I knew of a table where the DM was allowing wishes to raise the level cap on demihumans and the PC was like an 18th level elven Fighter/MU with a personal army of lizard men (Venger style). So what's 'cheating' in this context? By the way I played the table starting people out at the same level of existing PC's and using something other than 4d6 take the best three to generate stats and giving maximum hit points per level rather than rolling felt like cheating. But, you know, everyone was having fun. Virtually everyone I talked to between 1980 and 1989 was playing a different game and calling it "D&D". [/QUOTE]
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Listening to old-timers describe RP in the 70s and 80s
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