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D&D Older Editions
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Geekrampage" data-source="post: 9142571" data-attributes="member: 7035567"><p>From 1980 - 1986, 10-16 year old me style of play was "get together with some friends, make a character, and be lucky to fight a few monsters, then the next time you get together, make some new characters, and be lucky to fight a few monsters." Was there a difference between D&D and AD&D? At the time I had no idea!</p><p></p><p>In 1987, I met Russ, Ryder, Woobee, and Dodd (and a few other guys). Ryder had an ongoing AD&D campaign. We played at Ryder's house, or at Russ's house, or at Woobee's house, or at Dodd's house, or at Ryder's mom's office, or in the basement of Smokey's Pizza, whenever three or more of us were together. There were no minis. There was no set weekly game night. Whoever showed up was who was there. There was an ongoing story so Ryder or whoever was at the last session always had to fill us in what was happening and what our goal was. I remember it was mostly not about pre-made dungeons and more just stuff happening as part of an organic story wherever we happened to be.</p><p></p><p>In 1989, after high school, Woobee and I were roommates so we played at our apartment. Every night, from like midnight to 6am. Also Cyberpunk 2020 and Mekton and Star Wars and Street Fighter and Robotech and Battletech. By this time we stopped hanging out with Ryder so Woobee was running his game world. There was a story about a stolen map of the shortcuts of the universe (Time Bandits style) and demonic figures chasing us, and various plots and adventures around the setting. But it was still "whoever is here tonight" on any given night style of play. I don't recall a lot of actual dungeons in Woobee's campaign. He liked above-ground fights. </p><p></p><p>It wasn't until 1994 when I started going to college (at age 24, shut up) that we started a weekly game night. By that time we had met Trevor (who worked at Smokey's) and Dave. We played AD&D 2e in Trevor's campaign, the story featured an expansionist Thule empire north of the river and our attempt to unite the various Principalities against them, usually by taking on quests to find stuff in dungeons. Trevor liked to adapt published dungeons to his setting and ongoing story. Oh, there was a whole plot about finding the sun god and returning them to the heavens. I think that was from a published boxed set. We also went to the Red Steel setting and Myth Drannor.</p><p></p><p>So that takes us up to 1999. I won't bore you with how we played post 3rd edition. </p><p></p><p>By the way, my current Friday night game group? Me, Woobee, and Dodd, still playing together after 36 years, along with Jeffy and Trevor (who joined us in 1989) and Scott (who joined us in 1996). There hasn't been a year since 1987 that at least three of this group weren't playing together every week. (I moved away from 1991-92, then from 1999-2002, Dodd was in college in the early 2000s, people leave for a while to raise infant children, etc.). And we've been playing online since March 2020.</p></blockquote><p></p>
[QUOTE="Geekrampage, post: 9142571, member: 7035567"] From 1980 - 1986, 10-16 year old me style of play was "get together with some friends, make a character, and be lucky to fight a few monsters, then the next time you get together, make some new characters, and be lucky to fight a few monsters." Was there a difference between D&D and AD&D? At the time I had no idea! In 1987, I met Russ, Ryder, Woobee, and Dodd (and a few other guys). Ryder had an ongoing AD&D campaign. We played at Ryder's house, or at Russ's house, or at Woobee's house, or at Dodd's house, or at Ryder's mom's office, or in the basement of Smokey's Pizza, whenever three or more of us were together. There were no minis. There was no set weekly game night. Whoever showed up was who was there. There was an ongoing story so Ryder or whoever was at the last session always had to fill us in what was happening and what our goal was. I remember it was mostly not about pre-made dungeons and more just stuff happening as part of an organic story wherever we happened to be. In 1989, after high school, Woobee and I were roommates so we played at our apartment. Every night, from like midnight to 6am. Also Cyberpunk 2020 and Mekton and Star Wars and Street Fighter and Robotech and Battletech. By this time we stopped hanging out with Ryder so Woobee was running his game world. There was a story about a stolen map of the shortcuts of the universe (Time Bandits style) and demonic figures chasing us, and various plots and adventures around the setting. But it was still "whoever is here tonight" on any given night style of play. I don't recall a lot of actual dungeons in Woobee's campaign. He liked above-ground fights. It wasn't until 1994 when I started going to college (at age 24, shut up) that we started a weekly game night. By that time we had met Trevor (who worked at Smokey's) and Dave. We played AD&D 2e in Trevor's campaign, the story featured an expansionist Thule empire north of the river and our attempt to unite the various Principalities against them, usually by taking on quests to find stuff in dungeons. Trevor liked to adapt published dungeons to his setting and ongoing story. Oh, there was a whole plot about finding the sun god and returning them to the heavens. I think that was from a published boxed set. We also went to the Red Steel setting and Myth Drannor. So that takes us up to 1999. I won't bore you with how we played post 3rd edition. By the way, my current Friday night game group? Me, Woobee, and Dodd, still playing together after 36 years, along with Jeffy and Trevor (who joined us in 1989) and Scott (who joined us in 1996). There hasn't been a year since 1987 that at least three of this group weren't playing together every week. (I moved away from 1991-92, then from 1999-2002, Dodd was in college in the early 2000s, people leave for a while to raise infant children, etc.). And we've been playing online since March 2020. [/QUOTE]
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