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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="RareBreed" data-source="post: 9144442" data-attributes="member: 6945590"><p>I'm of two minds about random chargen. On one hand, it's quick and can spur your imagination more. It also forces you to play someone who may not fit your initial concept, but you just might grow into it. It also can be more realistic, precisely because it's not balanced. Just as in real life, some people are blessed and are strong, witty and charming, while another is anemic, slow, and abrasive. </p><p></p><p>On the other hand, if you really <em>do</em> have a character concept in mind that you want to play, more than likely you will be disappointed. And the power imbalance might lead to one or more players feeling cheated. I think this is the big reason that random chargen has almost died out in games.</p><p></p><p>In Traveller, the Vietnam homebrew we had, and in HarnMaster, we often generated several "level 0" characters and ran them through a some introductory adventures. The Vietnam campaign was less about which character you liked (or survived) but was more like troupe style play before Ars Magica even came. This was because Phoenix Command was so deadly, that the odds of a character being killed or going home due to a bad wound was very very high.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9144442, member: 6945590"] I'm of two minds about random chargen. On one hand, it's quick and can spur your imagination more. It also forces you to play someone who may not fit your initial concept, but you just might grow into it. It also can be more realistic, precisely because it's not balanced. Just as in real life, some people are blessed and are strong, witty and charming, while another is anemic, slow, and abrasive. On the other hand, if you really [I]do[/I] have a character concept in mind that you want to play, more than likely you will be disappointed. And the power imbalance might lead to one or more players feeling cheated. I think this is the big reason that random chargen has almost died out in games. In Traveller, the Vietnam homebrew we had, and in HarnMaster, we often generated several "level 0" characters and ran them through a some introductory adventures. The Vietnam campaign was less about which character you liked (or survived) but was more like troupe style play before Ars Magica even came. This was because Phoenix Command was so deadly, that the odds of a character being killed or going home due to a bad wound was very very high. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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