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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Iosue" data-source="post: 9174173" data-attributes="member: 6680772"><p>We started with Moldvay Basic, and it said to use a Caller and a Mapper, so we did.</p><p></p><p>What was great about mapping was that it represented a concrete record of our progress through an adventure. You start with a blank sheet of graph paper, and then little by little it grows and grows. If you're doing a one-shot, it's probably not needed. If dungeons are a small part of your expansive campaign, it's probably more trouble than its worth. But for us, playing exclusively dungeoncrawls through the 3 levels of the Basic Rules, it was great fun.</p><p></p><p>IMO, the great failing of the Caller was that it was never adequately explained. It always came off as one player being the leader over the other players and/or being the only one to interact with the DM. I would explain it this way.</p><ol> <li data-xf-list-type="ol">During exploration, players discuss what they want to do amongst each other.</li> <li data-xf-list-type="ol">Any player can ask the DM anything.</li> <li data-xf-list-type="ol">Players come to an agreement about group and individual actions.</li> <li data-xf-list-type="ol">Caller relays that to the DM, essentially acting as a "Commit button".</li> <li data-xf-list-type="ol">The DM then begins resolving checks, describing the surroundings, etc.</li> </ol><p>Since our group now plays online (since I'm in Japan), I still use a Caller when we are in a dungeon, even though we play 5e. As others have pointed out, it's extremely useful to reduce cross-talk and misunderstandings during online play.</p></blockquote><p></p>
[QUOTE="Iosue, post: 9174173, member: 6680772"] We started with Moldvay Basic, and it said to use a Caller and a Mapper, so we did. What was great about mapping was that it represented a concrete record of our progress through an adventure. You start with a blank sheet of graph paper, and then little by little it grows and grows. If you're doing a one-shot, it's probably not needed. If dungeons are a small part of your expansive campaign, it's probably more trouble than its worth. But for us, playing exclusively dungeoncrawls through the 3 levels of the Basic Rules, it was great fun. IMO, the great failing of the Caller was that it was never adequately explained. It always came off as one player being the leader over the other players and/or being the only one to interact with the DM. I would explain it this way. [LIST=1] [*]During exploration, players discuss what they want to do amongst each other. [*]Any player can ask the DM anything. [*]Players come to an agreement about group and individual actions. [*]Caller relays that to the DM, essentially acting as a "Commit button". [*]The DM then begins resolving checks, describing the surroundings, etc. [/LIST] Since our group now plays online (since I'm in Japan), I still use a Caller when we are in a dungeon, even though we play 5e. As others have pointed out, it's extremely useful to reduce cross-talk and misunderstandings during online play. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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