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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Iosue" data-source="post: 9175805" data-attributes="member: 6680772"><p>Never had a Treasurer because the party would just split all loot as they found it depending on who could handle the encumbrance.</p><p></p><p>If a Caller made a unilateral Call, I’d check with everyone to make sure they agree before acting on it. Then remind the Caller that their job is to poll the group, not make decisions.</p><p></p><p></p><p>I don’t see any of this as incongruent with a Caller. Having a Caller doesn’t mean the party acts in lockstep. What would happen is:</p><p></p><p>Caller: “Me, Player 5, Player 6, and Player 7 are going left, toward the dim green light, in that marching order. Player 2 is going to check out that door. Player 3 is going to go 20' down the right passage, to try and get an idea of what's causing that rumble. Player 4 is staying put at the intersection so she can keep an eye on everyone.”</p><p></p><p>When the party is chaotic, you Call the chaos! If the party split like that, I would then treat the lone players as their own Caller, or depending on the situation split the party into two groups, each with their own Caller.</p><p></p><p>The idea is to avoid this kind of thing:</p><p>DM: “Down the left passage is a dim green light. Straight ahead is a finely carved door. Down the right passage is a low constant rumble coming from the darkness.”</p><p>Player 1: “Left? Left sound good?”</p><p>(Muted agreement and noncommittal shrugs from rest of group.)</p><p>DM: “Okay, you travel 30 feet and come to—”</p><p>Player 2: "Wait, not me - while they go that way, I'm going to check out that door! There's gotta be some great loot behind that thing!"</p><p>DM: “Uh, okay. Are you listening to the door or checking for traps?”</p><p>Player 3: "If he’s doing that, I'm going to go 20' down the right passage, to try and get an idea of what's causing that rumble."</p><p>DM: “Right, okay.” (Thinking: <em>That’s gonna trigger an encounter. Crap, which to handle first…?)</em></p><p>Player 4: "OK, I'm staying put at the intersection so I can keep an eye on everyone."</p><p>DM (starting to scribble on scratch paper): “So who’s doing what now?”</p></blockquote><p></p>
[QUOTE="Iosue, post: 9175805, member: 6680772"] Never had a Treasurer because the party would just split all loot as they found it depending on who could handle the encumbrance. If a Caller made a unilateral Call, I’d check with everyone to make sure they agree before acting on it. Then remind the Caller that their job is to poll the group, not make decisions. I don’t see any of this as incongruent with a Caller. Having a Caller doesn’t mean the party acts in lockstep. What would happen is: Caller: “Me, Player 5, Player 6, and Player 7 are going left, toward the dim green light, in that marching order. Player 2 is going to check out that door. Player 3 is going to go 20' down the right passage, to try and get an idea of what's causing that rumble. Player 4 is staying put at the intersection so she can keep an eye on everyone.” When the party is chaotic, you Call the chaos! If the party split like that, I would then treat the lone players as their own Caller, or depending on the situation split the party into two groups, each with their own Caller. The idea is to avoid this kind of thing: DM: “Down the left passage is a dim green light. Straight ahead is a finely carved door. Down the right passage is a low constant rumble coming from the darkness.” Player 1: “Left? Left sound good?” (Muted agreement and noncommittal shrugs from rest of group.) DM: “Okay, you travel 30 feet and come to—” Player 2: "Wait, not me - while they go that way, I'm going to check out that door! There's gotta be some great loot behind that thing!" DM: “Uh, okay. Are you listening to the door or checking for traps?” Player 3: "If he’s doing that, I'm going to go 20' down the right passage, to try and get an idea of what's causing that rumble." DM: “Right, okay.” (Thinking: [I]That’s gonna trigger an encounter. Crap, which to handle first…?)[/I] Player 4: "OK, I'm staying put at the intersection so I can keep an eye on everyone." DM (starting to scribble on scratch paper): “So who’s doing what now?” [/QUOTE]
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Listening to old-timers describe RP in the 70s and 80s
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