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Community
General Tabletop Discussion
D&D Older Editions
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Lanefan" data-source="post: 9176424" data-attributes="member: 29398"><p>I've never used xp-for-gp but if I did I'd still push the accounting over to the players. There's also the tracking of non-magical but valuable items e.g. gems, jewelry, fancy dinner sets, etc. that likely wouldn't get divided in the field as you wouldn't know their values.</p><p></p><p>It's unavoidable, I think, as soon as you implement "if the Caller says it, it happens"; and if that's not implemented the DM still doesn't know when to listen and when not to, meaning what's the point of a Caller?</p><p></p><p>I get that it's a procedural tool, but when your players are a bunch of individualists it just ain't gonna fly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This (IME wrongly, a lot of the time) assumes some things:</p><p></p><p>--- that the players, in and-or out of character, are willing to come to any sort of agreement on a regular basis</p><p>--- that all the players are willing to tell the Caller what their characters are doing</p><p>--- that the Caller's own character isn't doing something unknown to the rest of the party</p><p>--- that players won't change their minds during the time the Caller is talking to the DM</p><p></p><p>At the intersection, for example, if everyone goes toward the green light except one character wants to hide, hang back, and then sneak to the door instead, ideally none of the other players know what this character is doing - which means the Caller can't be told either. And yet if everything has to run through the Caller...then what?</p><p></p><p>Yes, running a big party is often an exercise in cat-herding; but as both DM and player I'd far rather that than have it be an exercise in sheep-herding.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9176424, member: 29398"] I've never used xp-for-gp but if I did I'd still push the accounting over to the players. There's also the tracking of non-magical but valuable items e.g. gems, jewelry, fancy dinner sets, etc. that likely wouldn't get divided in the field as you wouldn't know their values. It's unavoidable, I think, as soon as you implement "if the Caller says it, it happens"; and if that's not implemented the DM still doesn't know when to listen and when not to, meaning what's the point of a Caller? I get that it's a procedural tool, but when your players are a bunch of individualists it just ain't gonna fly. :) This (IME wrongly, a lot of the time) assumes some things: --- that the players, in and-or out of character, are willing to come to any sort of agreement on a regular basis --- that all the players are willing to tell the Caller what their characters are doing --- that the Caller's own character isn't doing something unknown to the rest of the party --- that players won't change their minds during the time the Caller is talking to the DM At the intersection, for example, if everyone goes toward the green light except one character wants to hide, hang back, and then sneak to the door instead, ideally none of the other players know what this character is doing - which means the Caller can't be told either. And yet if everything has to run through the Caller...then what? Yes, running a big party is often an exercise in cat-herding; but as both DM and player I'd far rather that than have it be an exercise in sheep-herding. [/QUOTE]
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