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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Lanefan" data-source="post: 9176826" data-attributes="member: 29398"><p>So...your party's characters don't care about share balancing? That's quite unusual IME.</p><p></p><p>In theory. In practice, some players would use the Caller role to in effect play everyone else's characters for them at different times.</p><p></p><p>Er...how is that possible?</p><p></p><p>So the Caller has to repeat what the DM just heard from the player? OK, I get it....but at the same time don't get it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I didn't think the Caller could state individuals' actions, just those of the party as a whole - meaning the party has to act as a unit for this to work.</p><p></p><p>If playing in person, the player would pass the DM a note (which may or may not be blank, just to stir up some paranoia). Online, we use the 'whisper' function.</p><p></p><p>Sorry, but to me any system that relies on group-think tends to force people into the roles of sheep going along with the herd. And that's what this is: there would seem to be a requirement that agreement be reached before the Caller can make a call for the party's action.</p><p></p><p>While I understand that's not how it's supposed to work, I can't see any situation in which this isn't in the end exactly how it would function. The Caller would simply end up taking charge of player discussions by default, if for no other reason than to try to determine just what is to be "called" at any given time, and it's a very short step from that to player-wrangler and table leader.</p><p></p><p>At least we agree on this last bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9176826, member: 29398"] So...your party's characters don't care about share balancing? That's quite unusual IME. In theory. In practice, some players would use the Caller role to in effect play everyone else's characters for them at different times. Er...how is that possible? So the Caller has to repeat what the DM just heard from the player? OK, I get it....but at the same time don't get it... :) I didn't think the Caller could state individuals' actions, just those of the party as a whole - meaning the party has to act as a unit for this to work. If playing in person, the player would pass the DM a note (which may or may not be blank, just to stir up some paranoia). Online, we use the 'whisper' function. Sorry, but to me any system that relies on group-think tends to force people into the roles of sheep going along with the herd. And that's what this is: there would seem to be a requirement that agreement be reached before the Caller can make a call for the party's action. While I understand that's not how it's supposed to work, I can't see any situation in which this isn't in the end exactly how it would function. The Caller would simply end up taking charge of player discussions by default, if for no other reason than to try to determine just what is to be "called" at any given time, and it's a very short step from that to player-wrangler and table leader. At least we agree on this last bit. :) [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Listening to old-timers describe RP in the 70s and 80s
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