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<blockquote data-quote="ed209uardo" data-source="post: 3882781" data-attributes="member: 56413"><p><strong>Complete Mage feats</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Acidic Splatter</strong>: You can channel magical energy into orbs of acid.</li> <li data-xf-list-type="ul"><strong>Alacritous Cogitation</strong>: You can leave a prepared spell slot open to spontaneously cast a spell.</li> <li data-xf-list-type="ul"><strong>Aquatic Breath [Reserve]</strong>: Your reservoir of magic allows you to breathe normally even underwater.</li> <li data-xf-list-type="ul"><strong>Battlecaster Defense [Tactical]</strong>: You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.</li> <li data-xf-list-type="ul"><strong>Battlecaster Offense [Tactical]</strong>: You cunningly mix melee combat and spellcasting to increase the potency of both.</li> <li data-xf-list-type="ul"><strong>Blade of Force [Reserve]</strong>: You can surround a weapon with a short-lived aura of force.</li> <li data-xf-list-type="ul"><strong>Borne Aloft [Reserve]</strong>: You can channel the magic of the winds to briefly grant you flight.</li> <li data-xf-list-type="ul"><strong>Captivating Melody</strong>: You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.</li> <li data-xf-list-type="ul"><strong>Clap of Thunder [Reserve]</strong>: You can deliver a thunderous roar with a touch.</li> <li data-xf-list-type="ul"><strong>Cloudy Conjuration</strong>: Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.</li> <li data-xf-list-type="ul"><strong>Clutch of Earth [Reserve]</strong>: You briefly increase the earth's pull on the target creature.</li> <li data-xf-list-type="ul"><strong>Dazzling Illusion</strong>: Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes.</li> <li data-xf-list-type="ul"><strong>Defending Spirit</strong>: Your watchful spirit helps keep you safe in combat.</li> <li data-xf-list-type="ul"><strong>Delay Potion</strong>: You can drink a potion and postpone its effects.</li> <li data-xf-list-type="ul"><strong>Dimensional Jaunt</strong>: With a single step, you can cross an entire room.</li> <li data-xf-list-type="ul"><strong>Dimensional Reach [Reserve]</strong>: You can transport small objects to you with an act of will.</li> <li data-xf-list-type="ul"><strong>Drowning Glance [Reserve]</strong>: With a look, you create a small but incapacitating amount of water in the subject's lungs.</li> <li data-xf-list-type="ul"><strong>Elemental Adept</strong>: You can spontaneously cast a spell of the element you have mastered.</li> <li data-xf-list-type="ul"><strong>Energy Abjuration</strong>: Casting an abjuration spell grants you protection from energy damage.</li> <li data-xf-list-type="ul"><strong>Energy Gestalt [Tactical]</strong>: You have learned to combine multiple energy effects to great advantage.</li> <li data-xf-list-type="ul"><strong>Face-Changer [Reserve]</strong>: Your mastery of illusions allows you to subtly alter your appearance at whim.</li> <li data-xf-list-type="ul"><strong>Favored Magic Foe</strong>: Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.</li> <li data-xf-list-type="ul"><strong>Fearsome Necromancy</strong>: Creatures subjected to your necromantic spells feel the chill of fear.</li> <li data-xf-list-type="ul"><strong>Fey Heritage [Heritage]</strong>: You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by</li> <li data-xf-list-type="ul"><strong>Fey Legacy [Heritage]</strong>: The magical powers of your ancestors manifest in you.</li> <li data-xf-list-type="ul"><strong>Fey Power [Heritage]</strong>: Your fey heritage augments the power of certain types of magic.</li> <li data-xf-list-type="ul"><strong>Fey Presence [Heritage]</strong>: You share your ancestor's knack for playing tricks on the minds of others.</li> <li data-xf-list-type="ul"><strong>Fey Skin [Heritage]</strong>: Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.</li> <li data-xf-list-type="ul"><strong>Fiendish Heritage [Heritage]</strong>: You are descended from creatures native to the Lower Planes.</li> <li data-xf-list-type="ul"><strong>Fiendish Legacy [Heritage]</strong>: The magical powers of your ancestors manifest in you.</li> <li data-xf-list-type="ul"><strong>Fiendish Power [Heritage]</strong>: Your fiendish heritage augments the power of certain types of magic.</li> <li data-xf-list-type="ul"><strong>Fiendish Presence [Heritage]</strong>: You share your ancestors' ability to tamper with the minds of weak-minded fools.</li> <li data-xf-list-type="ul"><strong>Fiendish Resistance [Heritage]</strong>: Your bloodline inures you against corrosion and fire.</li> <li data-xf-list-type="ul"><strong>Fiery Burst [Reserve]</strong>: You channel your magical talent into a blast of fire.</li> <li data-xf-list-type="ul"><strong>Hasty Spirit</strong>: Your watchful spirit lends you a burst of speed in times of great need.</li> <li data-xf-list-type="ul"><strong>Hurricane Breath [Reserve]</strong>: The power of elemental air you hold in your mind allows you to exhale the wind.</li> <li data-xf-list-type="ul"><strong>Insightful Divination</strong>: Casting a divination spell grants you an uncanny insight into danger.</li> <li data-xf-list-type="ul"><strong>Invisible Needle [Reserve]</strong>: You can create tiny darts of force.</li> <li data-xf-list-type="ul"><strong>Magic Device Attunement</strong>: You have a knack for activating familiar magic items.</li> <li data-xf-list-type="ul"><strong>Magic Disruption [Reserve]</strong>: You can use your powers of abjuration to interfere with other casters' spells.</li> <li data-xf-list-type="ul"><strong>Magic Sensitive [Reserve]</strong>: You literally see the emanations of magic around you.</li> <li data-xf-list-type="ul"><strong>Master of Undeath</strong>: You can control an undead that you create . . . for a time.</li> <li data-xf-list-type="ul"><strong>Melodic Casting</strong>: You can weave your music and magic together into a single perfect voice.</li> <li data-xf-list-type="ul"><strong>Metamagic School Focus</strong>: You are unusually skilled at modifying the effects of a particular school of magic.</li> <li data-xf-list-type="ul"><strong>Metamagic Spell Trigger</strong>: You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.</li> <li data-xf-list-type="ul"><strong>Metamagic Vigor [Tactical]</strong>: The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle.</li> <li data-xf-list-type="ul"><strong>Minor Shapeshift [Reserve]</strong>: Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways.</li> <li data-xf-list-type="ul"><strong>Mystic Backlash [Reserve]</strong>: With a touch, your magic corrupts the spells of your enemy.</li> <li data-xf-list-type="ul"><strong>Piercing Evocation</strong>: Your evocation spells ignore an amount of energy resistance.</li> <li data-xf-list-type="ul"><strong>Ranged Recall</strong>: Your magical ranged attacks rarely miss.</li> <li data-xf-list-type="ul"><strong>Rapid Metamagic</strong>: You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.</li> <li data-xf-list-type="ul"><strong>Residual Magic [Tactical]</strong>: You can use the lingering energy from a spell you cast to boost the effect of a later spell.</li> <li data-xf-list-type="ul"><strong>Retributive Spell [Metamagic]</strong>: You can keep a spell in reserve to use when a foe causes you harm.</li> <li data-xf-list-type="ul"><strong>Shadow Veil [Reserve]</strong>: You draw wisps of darkness across your enemy's eyes, obscuring the world around him.</li> <li data-xf-list-type="ul"><strong>Sickening Grasp [Reserve]</strong>: You wreak havoc with the inner organs of a target, causing it to grow ill.</li> <li data-xf-list-type="ul"><strong>Somatic Weaponry</strong>: You are adept at performing somatic spell components while your hands are occupied.</li> <li data-xf-list-type="ul"><strong>Storm Bolt [Reserve]</strong>: The electrical energy contained within your magic rages inside you, begging to be released.</li> <li data-xf-list-type="ul"><strong>Summon Elemental [Reserve]</strong>: You can channel the summoning power you hold to briefly bring forth an elemental servant.</li> <li data-xf-list-type="ul"><strong>Sunlight Eyes [Reserve]</strong>: The bright magic within you allows you to see through the darkest shadow.</li> <li data-xf-list-type="ul"><strong>Touch of Distraction [Reserve]</strong>: Your touch briefly clouds the mind of a foe, impeding its efforts.</li> <li data-xf-list-type="ul"><strong>Toughening Transmutation</strong>: Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.</li> <li data-xf-list-type="ul"><strong>Unsettling Enchantment</strong>: Your enchantment spells cloud the minds of even those who would otherwise resist their effects.</li> <li data-xf-list-type="ul"><strong>Vengeful Spirit</strong>: Your watchful spirit takes revenge on foes that have harmed you.</li> <li data-xf-list-type="ul"><strong>Wind-Guided Arrows [Reserve]</strong>: Your mastery of the wind allows you to alter the flight of a ranged weapon.</li> <li data-xf-list-type="ul"><strong>Winter's Blast [Reserve]</strong>: The frozen magic within you can burst forth in a hail of frost.</li> </ul></blockquote><p></p>
[QUOTE="ed209uardo, post: 3882781, member: 56413"] [b]Complete Mage feats[/b] [list] [*][b]Acidic Splatter[/b]: You can channel magical energy into orbs of acid. [*][b]Alacritous Cogitation[/b]: You can leave a prepared spell slot open to spontaneously cast a spell. [*][b]Aquatic Breath [Reserve][/b]: Your reservoir of magic allows you to breathe normally even underwater. [*][b]Battlecaster Defense [Tactical][/b]: You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. [*][b]Battlecaster Offense [Tactical][/b]: You cunningly mix melee combat and spellcasting to increase the potency of both. [*][b]Blade of Force [Reserve][/b]: You can surround a weapon with a short-lived aura of force. [*][b]Borne Aloft [Reserve][/b]: You can channel the magic of the winds to briefly grant you flight. [*][b]Captivating Melody[/b]: You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. [*][b]Clap of Thunder [Reserve][/b]: You can deliver a thunderous roar with a touch. [*][b]Cloudy Conjuration[/b]: Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. [*][b]Clutch of Earth [Reserve][/b]: You briefly increase the earth's pull on the target creature. [*][b]Dazzling Illusion[/b]: Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. [*][b]Defending Spirit[/b]: Your watchful spirit helps keep you safe in combat. [*][b]Delay Potion[/b]: You can drink a potion and postpone its effects. [*][b]Dimensional Jaunt[/b]: With a single step, you can cross an entire room. [*][b]Dimensional Reach [Reserve][/b]: You can transport small objects to you with an act of will. [*][b]Drowning Glance [Reserve][/b]: With a look, you create a small but incapacitating amount of water in the subject's lungs. [*][b]Elemental Adept[/b]: You can spontaneously cast a spell of the element you have mastered. [*][b]Energy Abjuration[/b]: Casting an abjuration spell grants you protection from energy damage. [*][b]Energy Gestalt [Tactical][/b]: You have learned to combine multiple energy effects to great advantage. [*][b]Face-Changer [Reserve][/b]: Your mastery of illusions allows you to subtly alter your appearance at whim. [*][b]Favored Magic Foe[/b]: Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. [*][b]Fearsome Necromancy[/b]: Creatures subjected to your necromantic spells feel the chill of fear. [*][b]Fey Heritage [Heritage][/b]: You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by [*][b]Fey Legacy [Heritage][/b]: The magical powers of your ancestors manifest in you. [*][b]Fey Power [Heritage][/b]: Your fey heritage augments the power of certain types of magic. [*][b]Fey Presence [Heritage][/b]: You share your ancestor's knack for playing tricks on the minds of others. [*][b]Fey Skin [Heritage][/b]: Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron. [*][b]Fiendish Heritage [Heritage][/b]: You are descended from creatures native to the Lower Planes. [*][b]Fiendish Legacy [Heritage][/b]: The magical powers of your ancestors manifest in you. [*][b]Fiendish Power [Heritage][/b]: Your fiendish heritage augments the power of certain types of magic. [*][b]Fiendish Presence [Heritage][/b]: You share your ancestors' ability to tamper with the minds of weak-minded fools. [*][b]Fiendish Resistance [Heritage][/b]: Your bloodline inures you against corrosion and fire. [*][b]Fiery Burst [Reserve][/b]: You channel your magical talent into a blast of fire. [*][b]Hasty Spirit[/b]: Your watchful spirit lends you a burst of speed in times of great need. [*][b]Hurricane Breath [Reserve][/b]: The power of elemental air you hold in your mind allows you to exhale the wind. [*][b]Insightful Divination[/b]: Casting a divination spell grants you an uncanny insight into danger. [*][b]Invisible Needle [Reserve][/b]: You can create tiny darts of force. [*][b]Magic Device Attunement[/b]: You have a knack for activating familiar magic items. [*][b]Magic Disruption [Reserve][/b]: You can use your powers of abjuration to interfere with other casters' spells. [*][b]Magic Sensitive [Reserve][/b]: You literally see the emanations of magic around you. [*][b]Master of Undeath[/b]: You can control an undead that you create . . . for a time. [*][b]Melodic Casting[/b]: You can weave your music and magic together into a single perfect voice. [*][b]Metamagic School Focus[/b]: You are unusually skilled at modifying the effects of a particular school of magic. [*][b]Metamagic Spell Trigger[/b]: You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. [*][b]Metamagic Vigor [Tactical][/b]: The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle. [*][b]Minor Shapeshift [Reserve][/b]: Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways. [*][b]Mystic Backlash [Reserve][/b]: With a touch, your magic corrupts the spells of your enemy. [*][b]Piercing Evocation[/b]: Your evocation spells ignore an amount of energy resistance. [*][b]Ranged Recall[/b]: Your magical ranged attacks rarely miss. [*][b]Rapid Metamagic[/b]: You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. [*][b]Residual Magic [Tactical][/b]: You can use the lingering energy from a spell you cast to boost the effect of a later spell. [*][b]Retributive Spell [Metamagic][/b]: You can keep a spell in reserve to use when a foe causes you harm. [*][b]Shadow Veil [Reserve][/b]: You draw wisps of darkness across your enemy's eyes, obscuring the world around him. [*][b]Sickening Grasp [Reserve][/b]: You wreak havoc with the inner organs of a target, causing it to grow ill. [*][b]Somatic Weaponry[/b]: You are adept at performing somatic spell components while your hands are occupied. [*][b]Storm Bolt [Reserve][/b]: The electrical energy contained within your magic rages inside you, begging to be released. [*][b]Summon Elemental [Reserve][/b]: You can channel the summoning power you hold to briefly bring forth an elemental servant. [*][b]Sunlight Eyes [Reserve][/b]: The bright magic within you allows you to see through the darkest shadow. [*][b]Touch of Distraction [Reserve][/b]: Your touch briefly clouds the mind of a foe, impeding its efforts. [*][b]Toughening Transmutation[/b]: Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff. [*][b]Unsettling Enchantment[/b]: Your enchantment spells cloud the minds of even those who would otherwise resist their effects. [*][b]Vengeful Spirit[/b]: Your watchful spirit takes revenge on foes that have harmed you. [*][b]Wind-Guided Arrows [Reserve][/b]: Your mastery of the wind allows you to alter the flight of a ranged weapon. [*][b]Winter's Blast [Reserve][/b]: The frozen magic within you can burst forth in a hail of frost. [/list] [/QUOTE]
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