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Lists of compatible feats for E6
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<blockquote data-quote="ed209uardo" data-source="post: 3882814" data-attributes="member: 56413"><p><strong>Libris Mortis feats</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Baleful Moan</strong>: Your hollow cry strikes fear into the hearts of the living.</li> <li data-xf-list-type="ul"><strong>Bolster Resistance</strong>: Undead you raise or create are more resistant to turning than normal.</li> <li data-xf-list-type="ul"><strong>Contagious Paralysis</strong>: Your paralyzing attack is contagious.</li> <li data-xf-list-type="ul"><strong>Corpsecrafter</strong>: Undead you raise or create are tougher than normal.</li> <li data-xf-list-type="ul"><strong>Corrupted Wild Shape</strong>: You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape.</li> <li data-xf-list-type="ul"><strong>Daunting Presence</strong>: You are skilled at inducing fear in your opponents.</li> <li data-xf-list-type="ul"><strong>Deadly Chill</strong>: Undead you raise or create deal more damage than normal.</li> <li data-xf-list-type="ul"><strong>Death Master</strong>: Foes are especially afraid of your critical hits.</li> <li data-xf-list-type="ul"><strong>Destruction Retribution</strong>: Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.</li> <li data-xf-list-type="ul"><strong>Divine Accuracy</strong>: You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.</li> <li data-xf-list-type="ul"><strong>Empower Turning</strong>: You can turn or rebuke greater numbers of undead with a single turning attempt.</li> <li data-xf-list-type="ul"><strong>Empowered Ability Damage</strong>: Your ability damage (or ability drain) special attack is more potent than normal.</li> <li data-xf-list-type="ul"><strong>Endure Sunlight</strong>: Your vulnerability to sunlight is reduced.</li> <li data-xf-list-type="ul"><strong>Enduring Life</strong>: You can ignore the effect of negative levels for a short time.</li> <li data-xf-list-type="ul"><strong>Energize Spell</strong>: Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.</li> <li data-xf-list-type="ul"><strong>Enervate Spell</strong>: Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents.</li> <li data-xf-list-type="ul"><strong>Eviscerator</strong>: The allies of your foes are especially afraid of your critical hits.</li> <li data-xf-list-type="ul"><strong>Fell Animate</strong>: Living foes slain by your spell may rise as zombies.</li> <li data-xf-list-type="ul"><strong>Fell Drain</strong>: Living foes damaged by your spell also gain a negative level.</li> <li data-xf-list-type="ul"><strong>Fell Frighten</strong>: Living foes damaged by your spell are also shaken.</li> <li data-xf-list-type="ul"><strong>Fell Weaken</strong>: Living foes damaged by your spell are also weakened.</li> <li data-xf-list-type="ul"><strong>Ghost Scarred</strong>: You are adept at fighting incorporeal undead.</li> <li data-xf-list-type="ul"><strong>Ghostly Grasp</strong>: You can handle corporeal objects even while corporeal.</li> <li data-xf-list-type="ul"><strong>Graft Flesh</strong>: You can apply a certain type of graft to other living creatures or to yourself.</li> <li data-xf-list-type="ul"><strong>Hardened Flesh</strong>: Undead you raise or create can better handle themselves in a fight.</li> <li data-xf-list-type="ul"><strong>Heighten Turning</strong>: You can affect more powerful undead with your turning or rebuking attempts.</li> <li data-xf-list-type="ul"><strong>Improved Energy Drain</strong>: You draw extra power from your energy-drained victims.</li> <li data-xf-list-type="ul"><strong>Improved Paralysis</strong>: You are better at paralyzing your victims.</li> <li data-xf-list-type="ul"><strong>Improved Toughness</strong>: You are significantly tougher than normal.</li> <li data-xf-list-type="ul"><strong>Improved Turn Resistance</strong>: You have a better than normal chance to resist turning.</li> <li data-xf-list-type="ul"><strong>Lasting Life</strong>: You can shed negative levels with an act of will.</li> <li data-xf-list-type="ul"><strong>Life Drain</strong>: You drain additional life energy from your foes.</li> <li data-xf-list-type="ul"><strong>Lifebond</strong>: Select a specific living creature that is friendly to you. You create a special bond with that creature.</li> <li data-xf-list-type="ul"><strong>Lifesense</strong>: You see the light that all living creatures emit.</li> <li data-xf-list-type="ul"><strong>Mother Cyst</strong>: You gain the ability to cast necrotic cyst spells by growing a cyst of your own.</li> <li data-xf-list-type="ul"><strong>Necromantic Might</strong>: Undead you control gain benefits when they are near you.</li> <li data-xf-list-type="ul"><strong>Necromantic Presence</strong>: Undead you control are harder to turn when they are near you.</li> <li data-xf-list-type="ul"><strong>Necropotent</strong>: Your special melee or ranged attack with one type of weapon is especially effective against undead.</li> <li data-xf-list-type="ul"><strong>Necrotic Reserve</strong>: You are not immediately destroyed when your hit points fall to 0 or lower.</li> <li data-xf-list-type="ul"><strong>Nimble Bones</strong>: Undead you raise or create are faster and more nimble than normal.</li> <li data-xf-list-type="ul"><strong>Positive Energy Resistance</strong>: You are resistant to the damage dealt by positive energy effects.</li> <li data-xf-list-type="ul"><strong>Profane Lifeleech</strong>: You can channel negative energy to draw the life force from nearby living creatures.</li> <li data-xf-list-type="ul"><strong>Profane Vigor</strong>: You can channel negative energy to heal nearby undead allies of physical damage.</li> <li data-xf-list-type="ul"><strong>Quicken Manifestation</strong>: You can manifest from the Ethereal Plane with a moment's thought.</li> <li data-xf-list-type="ul"><strong>Quicken Turning</strong>: You can turn or rebuke undead with a moment's thought.</li> <li data-xf-list-type="ul"><strong>Requiem</strong>: Your bardic music affects undead creatures.</li> <li data-xf-list-type="ul"><strong>Sacred Vengeance</strong>: You can channel energy to deal extra damage against undead in melee.</li> <li data-xf-list-type="ul"><strong>Sacred Vitality</strong>: You can channel positive energy to gain protection from damage to your abilities or your life force.</li> <li data-xf-list-type="ul"><strong>Spell Drain</strong>: You can cast any spell that you drain from a creature's mind.</li> <li data-xf-list-type="ul"><strong>Spurn Death's Touch</strong>: You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.</li> <li data-xf-list-type="ul"><strong>Stitched Flesh Familiar</strong>: When you are ready and able to acquire a new familiar, you may choose to gain a stitched flesh familiar.</li> <li data-xf-list-type="ul"><strong>Tomb-Born Fortitude</strong>: The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.</li> <li data-xf-list-type="ul"><strong>Tomb-Born Resilience</strong>: The power of undeath taints you, deadening your mind and body to the effects of mind-controlling magic, poison, and disease.</li> <li data-xf-list-type="ul"><strong>Tomb-Born Vitality</strong>: The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.</li> <li data-xf-list-type="ul"><strong>Tomb-Tainted Soul</strong>: Your soul is tainted by the foul touch of undeath.</li> <li data-xf-list-type="ul"><strong>Undead Leadership</strong>: You gain the service of loyal undead followers.</li> <li data-xf-list-type="ul"><strong>Unquenchable Flame of Life</strong>: You are hardened to the attacks of the undead.</li> <li data-xf-list-type="ul"><strong>Vampire Hunter</strong>: Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.</li> </ul></blockquote><p></p>
[QUOTE="ed209uardo, post: 3882814, member: 56413"] [b]Libris Mortis feats[/b] [list] [*][b]Baleful Moan[/b]: Your hollow cry strikes fear into the hearts of the living. [*][b]Bolster Resistance[/b]: Undead you raise or create are more resistant to turning than normal. [*][b]Contagious Paralysis[/b]: Your paralyzing attack is contagious. [*][b]Corpsecrafter[/b]: Undead you raise or create are tougher than normal. [*][b]Corrupted Wild Shape[/b]: You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. [*][b]Daunting Presence[/b]: You are skilled at inducing fear in your opponents. [*][b]Deadly Chill[/b]: Undead you raise or create deal more damage than normal. [*][b]Death Master[/b]: Foes are especially afraid of your critical hits. [*][b]Destruction Retribution[/b]: Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. [*][b]Divine Accuracy[/b]: You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures. [*][b]Empower Turning[/b]: You can turn or rebuke greater numbers of undead with a single turning attempt. [*][b]Empowered Ability Damage[/b]: Your ability damage (or ability drain) special attack is more potent than normal. [*][b]Endure Sunlight[/b]: Your vulnerability to sunlight is reduced. [*][b]Enduring Life[/b]: You can ignore the effect of negative levels for a short time. [*][b]Energize Spell[/b]: Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents. [*][b]Enervate Spell[/b]: Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents. [*][b]Eviscerator[/b]: The allies of your foes are especially afraid of your critical hits. [*][b]Fell Animate[/b]: Living foes slain by your spell may rise as zombies. [*][b]Fell Drain[/b]: Living foes damaged by your spell also gain a negative level. [*][b]Fell Frighten[/b]: Living foes damaged by your spell are also shaken. [*][b]Fell Weaken[/b]: Living foes damaged by your spell are also weakened. [*][b]Ghost Scarred[/b]: You are adept at fighting incorporeal undead. [*][b]Ghostly Grasp[/b]: You can handle corporeal objects even while corporeal. [*][b]Graft Flesh[/b]: You can apply a certain type of graft to other living creatures or to yourself. [*][b]Hardened Flesh[/b]: Undead you raise or create can better handle themselves in a fight. [*][b]Heighten Turning[/b]: You can affect more powerful undead with your turning or rebuking attempts. [*][b]Improved Energy Drain[/b]: You draw extra power from your energy-drained victims. [*][b]Improved Paralysis[/b]: You are better at paralyzing your victims. [*][b]Improved Toughness[/b]: You are significantly tougher than normal. [*][b]Improved Turn Resistance[/b]: You have a better than normal chance to resist turning. [*][b]Lasting Life[/b]: You can shed negative levels with an act of will. [*][b]Life Drain[/b]: You drain additional life energy from your foes. [*][b]Lifebond[/b]: Select a specific living creature that is friendly to you. You create a special bond with that creature. [*][b]Lifesense[/b]: You see the light that all living creatures emit. [*][b]Mother Cyst[/b]: You gain the ability to cast necrotic cyst spells by growing a cyst of your own. [*][b]Necromantic Might[/b]: Undead you control gain benefits when they are near you. [*][b]Necromantic Presence[/b]: Undead you control are harder to turn when they are near you. [*][b]Necropotent[/b]: Your special melee or ranged attack with one type of weapon is especially effective against undead. [*][b]Necrotic Reserve[/b]: You are not immediately destroyed when your hit points fall to 0 or lower. [*][b]Nimble Bones[/b]: Undead you raise or create are faster and more nimble than normal. [*][b]Positive Energy Resistance[/b]: You are resistant to the damage dealt by positive energy effects. [*][b]Profane Lifeleech[/b]: You can channel negative energy to draw the life force from nearby living creatures. [*][b]Profane Vigor[/b]: You can channel negative energy to heal nearby undead allies of physical damage. [*][b]Quicken Manifestation[/b]: You can manifest from the Ethereal Plane with a moment's thought. [*][b]Quicken Turning[/b]: You can turn or rebuke undead with a moment's thought. [*][b]Requiem[/b]: Your bardic music affects undead creatures. [*][b]Sacred Vengeance[/b]: You can channel energy to deal extra damage against undead in melee. [*][b]Sacred Vitality[/b]: You can channel positive energy to gain protection from damage to your abilities or your life force. [*][b]Spell Drain[/b]: You can cast any spell that you drain from a creature's mind. [*][b]Spurn Death's Touch[/b]: You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures. [*][b]Stitched Flesh Familiar[/b]: When you are ready and able to acquire a new familiar, you may choose to gain a stitched flesh familiar. [*][b]Tomb-Born Fortitude[/b]: The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave. [*][b]Tomb-Born Resilience[/b]: The power of undeath taints you, deadening your mind and body to the effects of mind-controlling magic, poison, and disease. [*][b]Tomb-Born Vitality[/b]: The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat. [*][b]Tomb-Tainted Soul[/b]: Your soul is tainted by the foul touch of undeath. [*][b]Undead Leadership[/b]: You gain the service of loyal undead followers. [*][b]Unquenchable Flame of Life[/b]: You are hardened to the attacks of the undead. [*][b]Vampire Hunter[/b]: Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability. [/list] [/QUOTE]
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