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Lists of compatible feats for E6
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<blockquote data-quote="ed209uardo" data-source="post: 3882816" data-attributes="member: 56413"><p><strong>Lords of Madness feats</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Craft Aboleth Glyph</strong>: An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.</li> <li data-xf-list-type="ul"><strong>Death Frenzy</strong>: When an aboleth takes this feat, its sense of immortality rebels against the very concept of death.</li> <li data-xf-list-type="ul"><strong>Enlarge Mucus Cloud</strong>: An aboleth with this feat can extend its mucus cloud into a wider area.</li> <li data-xf-list-type="ul"><strong>Memory Eater</strong>: An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.</li> <li data-xf-list-type="ul"><strong>Powerful Bite</strong>: An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently.</li> <li data-xf-list-type="ul"><strong>Quickslime</strong>: The slime attack of an aboleth with this feat is particularly fast and difficult to resist.</li> <li data-xf-list-type="ul"><strong>Reach Bite</strong>: An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.</li> <li data-xf-list-type="ul"><strong>Thicken Mucus</strong>: An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through.</li> <li data-xf-list-type="ul"><strong>Toxic Mucus</strong>: An aboleth with this feat can produce mucus that is poisonous to other creatures.</li> <li data-xf-list-type="ul"><strong>Agile Tyrant</strong>: A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.</li> <li data-xf-list-type="ul"><strong>Bane of the Unclean</strong>: A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.</li> <li data-xf-list-type="ul"><strong>Disintegration Finesse</strong>: A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.</li> <li data-xf-list-type="ul"><strong>Disjunction Ray</strong>: A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.</li> <li data-xf-list-type="ul"><strong>Focused Antimagic</strong>: A beholder with this feat can focus the antimagic of its central eye to target a single person or object.</li> <li data-xf-list-type="ul"><strong>Metaray</strong>: A beholder with this feat can apply the effects of metamagic feats to its eye rays.</li> <li data-xf-list-type="ul"><strong>Skilled Telekinetic</strong>: A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.</li> <li data-xf-list-type="ul"><strong>Craft Psionic Seal</strong>: A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.</li> <li data-xf-list-type="ul"><strong>Spit Poison</strong>: A creature with this feat can spit its poison as a ranged touch attack.</li> <li data-xf-list-type="ul"><strong>Grell Alchemy</strong>: A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function.</li> <li data-xf-list-type="ul"><strong>Mindsight</strong>: A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy.</li> <li data-xf-list-type="ul"><strong>Aberration Banemagic</strong>: You can cast spells that do additional damage to aberrations.</li> <li data-xf-list-type="ul"><strong>Aberration Blood</strong>: One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you.</li> <li data-xf-list-type="ul"><strong>Aberration Wild Shape</strong>: Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power.</li> <li data-xf-list-type="ul"><strong>Aquatic Spellcasting</strong>: You know how to cast spells that work equally well in or out of water.</li> <li data-xf-list-type="ul"><strong>Bestial Hide</strong>: Your skin is thicker, scalier, or furrier than normal.</li> <li data-xf-list-type="ul"><strong>Darkstalker</strong>: You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.</li> <li data-xf-list-type="ul"><strong>Deepspawn</strong>: Your body undergoes a shocking degeneration into something that is strikingly inhuman.</li> <li data-xf-list-type="ul"><strong>Durable Form</strong>: You are much more resilient than the fragile humanoids that do not share your aberrant heritage.</li> <li data-xf-list-type="ul"><strong>Inhuman Reach</strong>: Your arms elongate, allowing you to touch the floor with your hands.</li> <li data-xf-list-type="ul"><strong>Inhuman Vision</strong>: You possess the inhuman eyes of some strange creature.</li> <li data-xf-list-type="ul"><strong>Music of the Outer Spheres</strong>: You can use your bardic music to create discordant, insane sounds.</li> <li data-xf-list-type="ul"><strong>Ocular Spell</strong>: Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells.</li> <li data-xf-list-type="ul"><strong>Parrying Shield</strong>: You have studied advanced techniques for battling foes whose attacks normally bypass armor.</li> <li data-xf-list-type="ul"><strong>Quick Recovery</strong>: It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.</li> <li data-xf-list-type="ul"><strong>Scavenging Gullet</strong>: The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food.</li> <li data-xf-list-type="ul"><strong>Starspawn</strong>: Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations.</li> <li data-xf-list-type="ul"><strong>Thrall Bred</strong>: Spawned in the breeding pits of the mind flayers or the beholders, you have unusual strength and hardiness, as well as loyalty.</li> <li data-xf-list-type="ul"><strong>Warped Mind</strong>: Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others.</li> <li data-xf-list-type="ul"><strong>Waterspawn</strong>: Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps.</li> <li data-xf-list-type="ul"><strong>Wild Talent</strong>: Your mind wakes to a previously unrealized talent for psionics.</li> <li data-xf-list-type="ul"><strong>Graft Flesh</strong>: You can apply a certain type of graft to other living creatures or to yourself.</li> </ul></blockquote><p></p>
[QUOTE="ed209uardo, post: 3882816, member: 56413"] [b]Lords of Madness feats[/b] [list] [*][b]Craft Aboleth Glyph[/b]: An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. [*][b]Death Frenzy[/b]: When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. [*][b]Enlarge Mucus Cloud[/b]: An aboleth with this feat can extend its mucus cloud into a wider area. [*][b]Memory Eater[/b]: An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes. [*][b]Powerful Bite[/b]: An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently. [*][b]Quickslime[/b]: The slime attack of an aboleth with this feat is particularly fast and difficult to resist. [*][b]Reach Bite[/b]: An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach. [*][b]Thicken Mucus[/b]: An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through. [*][b]Toxic Mucus[/b]: An aboleth with this feat can produce mucus that is poisonous to other creatures. [*][b]Agile Tyrant[/b]: A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes. [*][b]Bane of the Unclean[/b]: A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them. [*][b]Disintegration Finesse[/b]: A creature with this feat can use disintegrate effects to affect smaller, more exacting areas. [*][b]Disjunction Ray[/b]: A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic. [*][b]Focused Antimagic[/b]: A beholder with this feat can focus the antimagic of its central eye to target a single person or object. [*][b]Metaray[/b]: A beholder with this feat can apply the effects of metamagic feats to its eye rays. [*][b]Skilled Telekinetic[/b]: A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis. [*][b]Craft Psionic Seal[/b]: A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. [*][b]Spit Poison[/b]: A creature with this feat can spit its poison as a ranged touch attack. [*][b]Grell Alchemy[/b]: A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function. [*][b]Mindsight[/b]: A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. [*][b]Aberration Banemagic[/b]: You can cast spells that do additional damage to aberrations. [*][b]Aberration Blood[/b]: One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. [*][b]Aberration Wild Shape[/b]: Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power. [*][b]Aquatic Spellcasting[/b]: You know how to cast spells that work equally well in or out of water. [*][b]Bestial Hide[/b]: Your skin is thicker, scalier, or furrier than normal. [*][b]Darkstalker[/b]: You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. [*][b]Deepspawn[/b]: Your body undergoes a shocking degeneration into something that is strikingly inhuman. [*][b]Durable Form[/b]: You are much more resilient than the fragile humanoids that do not share your aberrant heritage. [*][b]Inhuman Reach[/b]: Your arms elongate, allowing you to touch the floor with your hands. [*][b]Inhuman Vision[/b]: You possess the inhuman eyes of some strange creature. [*][b]Music of the Outer Spheres[/b]: You can use your bardic music to create discordant, insane sounds. [*][b]Ocular Spell[/b]: Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells. [*][b]Parrying Shield[/b]: You have studied advanced techniques for battling foes whose attacks normally bypass armor. [*][b]Quick Recovery[/b]: It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. [*][b]Scavenging Gullet[/b]: The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food. [*][b]Starspawn[/b]: Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations. [*][b]Thrall Bred[/b]: Spawned in the breeding pits of the mind flayers or the beholders, you have unusual strength and hardiness, as well as loyalty. [*][b]Warped Mind[/b]: Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others. [*][b]Waterspawn[/b]: Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps. [*][b]Wild Talent[/b]: Your mind wakes to a previously unrealized talent for psionics. [*][b]Graft Flesh[/b]: You can apply a certain type of graft to other living creatures or to yourself. [/list] [/QUOTE]
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