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Lists of compatible feats for E6
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<blockquote data-quote="Nifft" data-source="post: 3892711" data-attributes="member: 6562"><p>Gotcha. Thanks for recoloring, too. Here's my small contribution for the <strong>Tome of Magic</strong>:</p><p></p><p>These are somewhat problematic, since they allow supernatural powers for any PC. But the powers offered aren't all that big of a deal. If you allow feats like <strong>Night Haunt</strong>, you may wish to allow these. Still, it is like getting a pack of class features for the price of three feats, though none of these class features is terribly powerful on its own -- nor do they multiply your combat potential. I'm undecided.</p><ul> <li data-xf-list-type="ul"><strong>Bind Vestige</strong> Tome of Magic, p.72 -- You know how to make pacts with otherworldly spirits called vestiges.</li> <li data-xf-list-type="ul"><strong>Bind Vestige, Improved</strong> Tome of Magic, p.73 -- You can bind a wider range of vestiges.</li> <li data-xf-list-type="ul"><strong>Practiced Binder</strong> Tome of Magic, p.74 -- When you bind a vestige, you gain an additional power associated with it.</li> </ul><p></p><p>These are fine for a wide variety of characters.</p><ul> <li data-xf-list-type="ul"><strong><span style="color: Blue">Defense against the Supernatural</span></strong> Tome of Magic, p.73 -- Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Supernatural Crusader</span></strong> Tome of Magic, p.75 -- You are adept at fighting supernatural creatures.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Supernatural Opportunist</span></strong> Tome of Magic, p.75 -- You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Sudden Ability Focus</span></strong> Tome of Magic, p.74 -- One of your special attacks becomes more potent than usual.</li> </ul><p></p><p>These are basically Sudden Metamagic but for Supernatural abilities. The only problematic one is bad because it usually requires 8 HD to qualify.</p><ul> <li data-xf-list-type="ul"><strong><span style="color: Blue">Empower Supernatural Ability</span></strong> Tome of Magic, p.73 You can use a supernatural ability with greater effect than normal.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Enlarge Supenatural Ability</span></strong> Tome of Magic, p.73 You can increase the range of a supernatural attack.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Extend Supernatural Ability</span></strong> Tome of Magic, p.73 You can cause a supernatural ability with a duration to last longer than normal.</li> <li data-xf-list-type="ul"><strong><span style="color: Purple">Widen Supernatural Ability</span></strong> Tome of Magic, p.75 You can increase the area of your supernatural abilities.</li> </ul><p></p><p>These are specific to Binders, and will be acceptable if you allow that class in your campaign.</p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: Blue">Expel Vestige</span></strong> Tome of Magic, p.73 -- You can expel a vestige to which you are bound before the duration of its pact with you has expired.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Favored Vestige</span></strong> Tome of Magic, p.74 -- Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Favored Vestige Focus</span></strong> Tome of Magic, p.74 -- The supernatural abilities of your favored vestige are more potent than normal.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Ignore Special Requirements</span></strong> Tome of Magic, p.74 -- The strange constraints that vestiges place on their summoning are meaningless to you.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Improved Binding</span></strong> Tome of Magic, p.74 -- You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Rapid Pact Making</span></strong> Tome of Magic, p.74 -- Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Rapid Recovery</span></strong> Tome of Magic, p.74 -- You can use the abilities of your favored vestige more frequently.</li> <li data-xf-list-type="ul"><strong><span style="color: Blue">Skilled Pact Making</span></strong> Tome of Magic, p.74 -- Your strong will serves you well when making pacts with vestiges.</li> </ul><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3892711, member: 6562"] Gotcha. Thanks for recoloring, too. Here's my small contribution for the [b]Tome of Magic[/b]: These are somewhat problematic, since they allow supernatural powers for any PC. But the powers offered aren't all that big of a deal. If you allow feats like [b]Night Haunt[/b], you may wish to allow these. Still, it is like getting a pack of class features for the price of three feats, though none of these class features is terribly powerful on its own -- nor do they multiply your combat potential. I'm undecided. [list][*][b]Bind Vestige[/b] Tome of Magic, p.72 -- You know how to make pacts with otherworldly spirits called vestiges. [*][b]Bind Vestige, Improved[/b] Tome of Magic, p.73 -- You can bind a wider range of vestiges. [*][b]Practiced Binder[/b] Tome of Magic, p.74 -- When you bind a vestige, you gain an additional power associated with it. [/list] These are fine for a wide variety of characters. [list][*][b][color=Blue]Defense against the Supernatural[/color][/b] Tome of Magic, p.73 -- Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. [*][b][color=Blue]Supernatural Crusader[/color][/b] Tome of Magic, p.75 -- You are adept at fighting supernatural creatures. [*][b][color=Blue]Supernatural Opportunist[/color][/b] Tome of Magic, p.75 -- You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities. [*][b][color=Blue]Sudden Ability Focus[/color][/b] Tome of Magic, p.74 -- One of your special attacks becomes more potent than usual. [/list] These are basically Sudden Metamagic but for Supernatural abilities. The only problematic one is bad because it usually requires 8 HD to qualify. [list][*][b][color=Blue]Empower Supernatural Ability[/color][/b] Tome of Magic, p.73 You can use a supernatural ability with greater effect than normal. [*][b][color=Blue]Enlarge Supenatural Ability[/color][/b] Tome of Magic, p.73 You can increase the range of a supernatural attack. [*][b][color=Blue]Extend Supernatural Ability[/color][/b] Tome of Magic, p.73 You can cause a supernatural ability with a duration to last longer than normal. [*][b][color=Purple]Widen Supernatural Ability[/color][/b] Tome of Magic, p.75 You can increase the area of your supernatural abilities. [/list] These are specific to Binders, and will be acceptable if you allow that class in your campaign. [list][*][b][color=Blue]Expel Vestige[/color][/b] Tome of Magic, p.73 -- You can expel a vestige to which you are bound before the duration of its pact with you has expired. [*][b][color=Blue]Favored Vestige[/color][/b] Tome of Magic, p.74 -- Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit. [*][b][color=Blue]Favored Vestige Focus[/color][/b] Tome of Magic, p.74 -- The supernatural abilities of your favored vestige are more potent than normal. [*][b][color=Blue]Ignore Special Requirements[/color][/b] Tome of Magic, p.74 -- The strange constraints that vestiges place on their summoning are meaningless to you. [*][b][color=Blue]Improved Binding[/color][/b] Tome of Magic, p.74 -- You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can. [*][b][color=Blue]Rapid Pact Making[/color][/b] Tome of Magic, p.74 -- Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat. [*][b][color=Blue]Rapid Recovery[/color][/b] Tome of Magic, p.74 -- You can use the abilities of your favored vestige more frequently. [*][b][color=Blue]Skilled Pact Making[/color][/b] Tome of Magic, p.74 -- Your strong will serves you well when making pacts with vestiges. [/list] Cheers, -- N [/QUOTE]
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