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General Tabletop Discussion
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Lists of compatible feats for E6
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<blockquote data-quote="Imp" data-source="post: 3893315" data-attributes="member: 40094"><p>Bind Vestige/Improved Bind Vestige/Practiced Binder seemed like very compelling feats for epic E6 characters, especially noncasters, when I looked at them. They provide so much flexibility and binder powers are generally oriented towards mixing it up, or else subbing for another class in a pinch. A fighter, barbarian, rogue, monk, etc. gets a lot for the xp by choosing these.</p><p></p><p>On the other hand, I hadn't looked at the SLA feats in Complete Arcane, because I'd banned them for flavor reasons, but if you piled up, say, Communicator, Insightful, Night Haunt, and Spell Hand, all of a sudden Grog the Barbarian has a little sideline as a utility caster, or Frazzt the wizard just opened up a lot of spell slots.</p><p></p><p>It's a little outside the scope of the thread, but I had considered adding a capstone feat for 6th-level binders that lets them bind two vestiges at once, since the class seems a little weak otherwise.</p><p></p><p>The one big feat book that's missing here is the Player's Handbook II.</p></blockquote><p></p>
[QUOTE="Imp, post: 3893315, member: 40094"] Bind Vestige/Improved Bind Vestige/Practiced Binder seemed like very compelling feats for epic E6 characters, especially noncasters, when I looked at them. They provide so much flexibility and binder powers are generally oriented towards mixing it up, or else subbing for another class in a pinch. A fighter, barbarian, rogue, monk, etc. gets a lot for the xp by choosing these. On the other hand, I hadn't looked at the SLA feats in Complete Arcane, because I'd banned them for flavor reasons, but if you piled up, say, Communicator, Insightful, Night Haunt, and Spell Hand, all of a sudden Grog the Barbarian has a little sideline as a utility caster, or Frazzt the wizard just opened up a lot of spell slots. It's a little outside the scope of the thread, but I had considered adding a capstone feat for 6th-level binders that lets them bind two vestiges at once, since the class seems a little weak otherwise. The one big feat book that's missing here is the Player's Handbook II. [/QUOTE]
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