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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Litany of 3.5 rules questions
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<blockquote data-quote="DanMcS" data-source="post: 1650074" data-attributes="member: 6530"><p>Animal companion shouldn't make a difference. I'd use the ride DC to stay mounted (DC 5) and consider an unconscious rider to be taking 0. Someone who was used to riding (ie had a good bonus), or had one of the military saddles that gives a +2 bonus to ride checks, will probably stay mounted. Otherwise, they'll slide off.</p><p></p><p></p><p></p><p>They should keep their initiative score from before they fell unconscious. An unconscious character still has things happen to them every round on their initiative, for instance, that's when they make stabilize checks and lose a hp if they fail.</p><p></p><p></p><p></p><p>In the Epic Level Handbook, it lists the DC of a tumble check to stand up as a free action as DC 35. This was in 3.0, in which standing didn't provoke an AoO, but I would assume in 3.5 you wouldn't take one.</p><p></p><p>DC 35 sounds high to me, since quite a few gymnasts and martial arts students can do this, so I'd probably make it DC 25 or so.</p><p></p><p></p><p></p><p>No. Being alert doesn't help you when you hit the ground. As a matter of fact, a limp person could take less damage, since their muscles aren't tensed and trying to counteract the impact; in any case, the differences between a conscious person and an unconscious person hitting the ground at 125 mph are not worth calculating; they take the same damage.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1650074, member: 6530"] Animal companion shouldn't make a difference. I'd use the ride DC to stay mounted (DC 5) and consider an unconscious rider to be taking 0. Someone who was used to riding (ie had a good bonus), or had one of the military saddles that gives a +2 bonus to ride checks, will probably stay mounted. Otherwise, they'll slide off. They should keep their initiative score from before they fell unconscious. An unconscious character still has things happen to them every round on their initiative, for instance, that's when they make stabilize checks and lose a hp if they fail. In the Epic Level Handbook, it lists the DC of a tumble check to stand up as a free action as DC 35. This was in 3.0, in which standing didn't provoke an AoO, but I would assume in 3.5 you wouldn't take one. DC 35 sounds high to me, since quite a few gymnasts and martial arts students can do this, so I'd probably make it DC 25 or so. No. Being alert doesn't help you when you hit the ground. As a matter of fact, a limp person could take less damage, since their muscles aren't tensed and trying to counteract the impact; in any case, the differences between a conscious person and an unconscious person hitting the ground at 125 mph are not worth calculating; they take the same damage. [/QUOTE]
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