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<blockquote data-quote="Minigiant" data-source="post: 6744337" data-attributes="member: 63508"><p>Well that is where a skilled DM comes in. Or a DM with lots of experience in the social pillar gaming.</p><p></p><p>A lot of the faultis on D&D's handsoffish approach on the social pillar. We know every group does it differently but no one is willing to map out guidelines and variants for each approach.</p><p></p><p>Even if the Bard has a lot of languages, the other PCs might have one or two he doesn't have. Reward that PC who knows Ignan once in a big way. The ranger who knows Orc can overhear battleplans while scouting. The cleric can read the demonic sigils in Abyssal to know which rooms isnt trapped.</p><p></p><p>Even if the Bard know every langauge the other pcs do, they can still use those languages. Split the party up while in safe conditions and have Elven be important in both negotiation. Use Wisdom or Intelligence as important checks and saves in a discussion so the non-Cha based PCs can help. Use skills the "face" is weak in to bring others in.</p><p></p><p>And if the group <em>likes</em> a face doing all the talking, do it the old stereotypical way.</p><p></p><p>My setting is like Westeros meets Shadowrun and Ravnica. I use the social pillar to determine what quests you get, how suicidal they are, and what resources you start with. So its a big deal when in DM because some noble might be sending 5 parties on a quest knowing only one will make it back and PCs have to do a bit of asking around to get intelligence before they accidentally walk into a dragon's lair. As my groups fighter player says "Talk to everyone because any given person is a possible Littlefinger or paid off by one." </p><p></p><p>The tools are there. But no one explains them nor advises who to use this m.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6744337, member: 63508"] Well that is where a skilled DM comes in. Or a DM with lots of experience in the social pillar gaming. A lot of the faultis on D&D's handsoffish approach on the social pillar. We know every group does it differently but no one is willing to map out guidelines and variants for each approach. Even if the Bard has a lot of languages, the other PCs might have one or two he doesn't have. Reward that PC who knows Ignan once in a big way. The ranger who knows Orc can overhear battleplans while scouting. The cleric can read the demonic sigils in Abyssal to know which rooms isnt trapped. Even if the Bard know every langauge the other pcs do, they can still use those languages. Split the party up while in safe conditions and have Elven be important in both negotiation. Use Wisdom or Intelligence as important checks and saves in a discussion so the non-Cha based PCs can help. Use skills the "face" is weak in to bring others in. And if the group [i]likes[/i] a face doing all the talking, do it the old stereotypical way. My setting is like Westeros meets Shadowrun and Ravnica. I use the social pillar to determine what quests you get, how suicidal they are, and what resources you start with. So its a big deal when in DM because some noble might be sending 5 parties on a quest knowing only one will make it back and PCs have to do a bit of asking around to get intelligence before they accidentally walk into a dragon's lair. As my groups fighter player says "Talk to everyone because any given person is a possible Littlefinger or paid off by one." The tools are there. But no one explains them nor advises who to use this m. [/QUOTE]
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