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<blockquote data-quote="Saeviomagy" data-source="post: 6744962" data-attributes="member: 5890"><p>No, it means one person rolls each time, and they fail a lot because investing in the social pillar becomes prohibitively expensive. Why bother getting persuasion on my fighter if I didn't have the half dozen languages required to make it work?</p><p></p><p>The solution to this is to have a social system that encourages participation by the whole party, rather than exclude people who have told you (via their character decisions) that they want to be good at interaction. Having everyone engage in a pillar should make success more likely, not less. That is often a problem for every pillar except combat: the goal is to minimize failures, not to get more successes, which means exclusion is encouraged.</p><p></p><p>Instead of saying that a failed roll worsens an npc's attitude, simply have him worsen over time. Then the entire party can implore, lie and intimidate and make a positive difference.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6744962, member: 5890"] No, it means one person rolls each time, and they fail a lot because investing in the social pillar becomes prohibitively expensive. Why bother getting persuasion on my fighter if I didn't have the half dozen languages required to make it work? The solution to this is to have a social system that encourages participation by the whole party, rather than exclude people who have told you (via their character decisions) that they want to be good at interaction. Having everyone engage in a pillar should make success more likely, not less. That is often a problem for every pillar except combat: the goal is to minimize failures, not to get more successes, which means exclusion is encouraged. Instead of saying that a failed roll worsens an npc's attitude, simply have him worsen over time. Then the entire party can implore, lie and intimidate and make a positive difference. [/QUOTE]
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