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<blockquote data-quote="Krensky" data-source="post: 4417646" data-attributes="member: 30936"><p>Well, I'm not sure either would work in 4e, in fact I'm relatively sure they wouldn't, but:</p><p></p><p>David Weber's <em>War God</em> series (<u>Oath of Swords</u>, <u>War God's Own</u>, <u>Wind Rider's Oath</u> and <u>Sword Borther</u> pretty much reads like a good RPG setting to start with. The books are a fun read, lots of action, some politics, some discussion of cosmology and metaphysics. It also embraces some of the tropes of high fanatasy, but twists them around at times too. Don't be put off by the novella <u>Sword Brother</u> it's a fun read, reveals some of the backstory, is well set up by some of what the titular diety has told the main character, and helps properly frame the world... even if it does involve a USMC gunny and his LAV-25. Given a choice, I'd probably use 3.5 or SC2.0 this, and not because of the cross universe travel in the novella.</p><p></p><p>The <em>Heirs of Alexandria</em> series by Mercedes Lackey, Eric Flint, and Dave Freer (Shadow of the Lion, This Rough Magic, and A Mankind Witch) would also be nicely playable, I think. I'd probably use True20 here, edging out other d20 choices mainly due to the system's history leaving me reasonably confident it would capture Ms. Lackey's influence on the world properly, but still allow enough combat crunch and action to do theives and priests and knights fighting demons in the alleys of Venice proper justice.</p><p></p><p>It's been a while, but Eric Flint's <em>Joe's World</em> (<u>The Philosophic Strangler</u>, and <u>Forward the Mage</u>) reminded me of some of the strange, pop culture laden, and just plain weird humorous fantasy games I ran in high school and college.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4417646, member: 30936"] Well, I'm not sure either would work in 4e, in fact I'm relatively sure they wouldn't, but: David Weber's [I]War God[/I] series ([U]Oath of Swords[/U], [U]War God's Own[/U], [U]Wind Rider's Oath[/U] and [U]Sword Borther[/U] pretty much reads like a good RPG setting to start with. The books are a fun read, lots of action, some politics, some discussion of cosmology and metaphysics. It also embraces some of the tropes of high fanatasy, but twists them around at times too. Don't be put off by the novella [U]Sword Brother[/U] it's a fun read, reveals some of the backstory, is well set up by some of what the titular diety has told the main character, and helps properly frame the world... even if it does involve a USMC gunny and his LAV-25. Given a choice, I'd probably use 3.5 or SC2.0 this, and not because of the cross universe travel in the novella. The [I]Heirs of Alexandria[/I] series by Mercedes Lackey, Eric Flint, and Dave Freer (Shadow of the Lion, This Rough Magic, and A Mankind Witch) would also be nicely playable, I think. I'd probably use True20 here, edging out other d20 choices mainly due to the system's history leaving me reasonably confident it would capture Ms. Lackey's influence on the world properly, but still allow enough combat crunch and action to do theives and priests and knights fighting demons in the alleys of Venice proper justice. It's been a while, but Eric Flint's [I]Joe's World[/I] ([U]The Philosophic Strangler[/U], and [U]Forward the Mage[/U]) reminded me of some of the strange, pop culture laden, and just plain weird humorous fantasy games I ran in high school and college. [/QUOTE]
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