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<blockquote data-quote="Deadstop" data-source="post: 4421072" data-attributes="member: 61557"><p>Is this really a greater problem for 4e than for D&D in general, though?</p><p></p><p>"D&Disms" have always made adaptation of literary or folkloric fantasy to D&D a tricky prospect.</p><p></p><p>Even in the OGL era, when some companies felt free to pull and replace the "Vancian" magic system entirely, you had characters from Rand Al'Thor to King David of Israel using spell slots or a close variant thereof.</p><p></p><p>The abstractions of levels and hp have been around in every edition, and are even more deeply ingrained than Vancian magic.</p><p></p><p>The 4e powers system would fit most easily in a setting or genre that focuses on the characters' special tricks and techniques, that's true. I can't wait to see a wuxia adaptation, which I think would work great. But given that "powers" can already be anything from skill boosts to weapon techniques to magical spells, I'd think one could fill the power roster with appropriate choices for many a pre-existing world.</p><p></p><p>3e tweakers managed to give us classes and class abilities for nobles and merchants, and at least one "combat system" for medieval philosophical disputations, all working within the D&D framework; so I think 4e adapters could do the same (difficulties with the GSL being another topic).</p><p></p><p></p><p>Deadstop</p></blockquote><p></p>
[QUOTE="Deadstop, post: 4421072, member: 61557"] Is this really a greater problem for 4e than for D&D in general, though? "D&Disms" have always made adaptation of literary or folkloric fantasy to D&D a tricky prospect. Even in the OGL era, when some companies felt free to pull and replace the "Vancian" magic system entirely, you had characters from Rand Al'Thor to King David of Israel using spell slots or a close variant thereof. The abstractions of levels and hp have been around in every edition, and are even more deeply ingrained than Vancian magic. The 4e powers system would fit most easily in a setting or genre that focuses on the characters' special tricks and techniques, that's true. I can't wait to see a wuxia adaptation, which I think would work great. But given that "powers" can already be anything from skill boosts to weapon techniques to magical spells, I'd think one could fill the power roster with appropriate choices for many a pre-existing world. 3e tweakers managed to give us classes and class abilities for nobles and merchants, and at least one "combat system" for medieval philosophical disputations, all working within the D&D framework; so I think 4e adapters could do the same (difficulties with the GSL being another topic). Deadstop [/QUOTE]
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