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*TTRPGs General
Literary sources and the three-Tier campaign model
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<blockquote data-quote="Dyir" data-source="post: 5589689" data-attributes="member: 13293"><p>To the latter question, I prefer Upper Krust's definitions of Heroic, Paragon, and Epic to the ones typically described in the core rulebooks. There was a lengthy thread a few months ago about it, but it does somewhat deviate from the way "Epic Tier" has been presented by WOTC. By his definition, as I understood it, Heroic was local adventurers that ramped up to saving the kingdom, Paragon was kingdom-level adventures that ramped up to saving the world, and Epic was world-level threats that ramped up to reality-changing, god-destroying quests.</p><p></p><p>However, players with plane shifting, call lightning, controlling weather, and returning weapons are all abilities that wouldn't be out of the realm of possibility for a Paragon Tier campaign. And, most Paragon Tier defenders are basically impervious to mortal weaponry by virtue of their armor and hit points.</p><p></p><p>Finally, comic book "versus contests" is fairly dependent upon the writer. However, I'm fairly confident that Thor, as described in the comics, is much, much weaker than pretty much any god as described in every edition of D&D. For awhile, the gods in D&D did not have stats, as they could do anything they wanted and were fundamentally equivalent to the Beyonder in terms of Marvel comics.</p></blockquote><p></p>
[QUOTE="Dyir, post: 5589689, member: 13293"] To the latter question, I prefer Upper Krust's definitions of Heroic, Paragon, and Epic to the ones typically described in the core rulebooks. There was a lengthy thread a few months ago about it, but it does somewhat deviate from the way "Epic Tier" has been presented by WOTC. By his definition, as I understood it, Heroic was local adventurers that ramped up to saving the kingdom, Paragon was kingdom-level adventures that ramped up to saving the world, and Epic was world-level threats that ramped up to reality-changing, god-destroying quests. However, players with plane shifting, call lightning, controlling weather, and returning weapons are all abilities that wouldn't be out of the realm of possibility for a Paragon Tier campaign. And, most Paragon Tier defenders are basically impervious to mortal weaponry by virtue of their armor and hit points. Finally, comic book "versus contests" is fairly dependent upon the writer. However, I'm fairly confident that Thor, as described in the comics, is much, much weaker than pretty much any god as described in every edition of D&D. For awhile, the gods in D&D did not have stats, as they could do anything they wanted and were fundamentally equivalent to the Beyonder in terms of Marvel comics. [/QUOTE]
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