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<blockquote data-quote="thullgrim" data-source="post: 9155938" data-attributes="member: 8103"><p>So same characters across four short story arcs at different levels and time periods.</p><p></p><p>Episode 1 arrival and introduce the problem</p><p>Episode 2 some happens to allow the problem to be solved but with consequences</p><p>Episode 3 solve the problem and return home</p><p>Episode 4 return to deal with the consequences</p><p></p><p>I guess first thing is to establish the nature of the problem. That’s gonna define the world to some extent, at least the scope of play. </p><p></p><p>I’d tie it in to something generational. Maybe the kids parents were the first portal hoppers and one stayed behind when they returned home.</p><p></p><p>The one that stayed behind is both the cause of the problem and the reason the kids are drawn in to the world. They act as the quest giver for episode 1 because there’s something he needs but can’t get himself. Maybe something he lost when he first arrive or that was take. That kept him in the fantasy world. So in episode 1 our portal hopping party gets the bad guy the thing he needs to escape and carry his power into the real world. </p><p></p><p>I’ve got nothing for episode 2. I feel like the underpants gnomes. If your only running three seasons skip to 3. </p><p></p><p>In episode 3 the party stops the bad guy from escaping. I’d run the whole thing as a time sensitive stop the ritual kind of thing. I’d try and run it in real time if I could, at least as much as possible. I’m stopping the bad guy from escaping one of them gets left behind or is left for dead. </p><p></p><p>Episode 4 draws the grown adults back to save their friend who manages to send them a message in their dreams. </p><p></p><p>That’s all I got right now. Also excuse spelling and grammar. I’m on a phone.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9155938, member: 8103"] So same characters across four short story arcs at different levels and time periods. Episode 1 arrival and introduce the problem Episode 2 some happens to allow the problem to be solved but with consequences Episode 3 solve the problem and return home Episode 4 return to deal with the consequences I guess first thing is to establish the nature of the problem. That’s gonna define the world to some extent, at least the scope of play. I’d tie it in to something generational. Maybe the kids parents were the first portal hoppers and one stayed behind when they returned home. The one that stayed behind is both the cause of the problem and the reason the kids are drawn in to the world. They act as the quest giver for episode 1 because there’s something he needs but can’t get himself. Maybe something he lost when he first arrive or that was take. That kept him in the fantasy world. So in episode 1 our portal hopping party gets the bad guy the thing he needs to escape and carry his power into the real world. I’ve got nothing for episode 2. I feel like the underpants gnomes. If your only running three seasons skip to 3. In episode 3 the party stops the bad guy from escaping. I’d run the whole thing as a time sensitive stop the ritual kind of thing. I’d try and run it in real time if I could, at least as much as possible. I’m stopping the bad guy from escaping one of them gets left behind or is left for dead. Episode 4 draws the grown adults back to save their friend who manages to send them a message in their dreams. That’s all I got right now. Also excuse spelling and grammar. I’m on a phone. [/QUOTE]
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