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Litterboxes: Tell us about your crappy Sandbox experiences
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<blockquote data-quote="JamesonCourage" data-source="post: 5724731" data-attributes="member: 6668292"><p>That made me laugh a little. Rare for me to actually laugh out loud. Nice.</p><p></p><p>When I first started transitioning over to sandbox-style play, it was painful. I really don't feel the DMG has good enough advice on it (at all), and the only other GM I had played with was my brother. He's a great GM, but he usually has a strong hook for the campaign, and the expectation that we follow through with exploring it (and, as it's usually interesting, we usually do). He rarely runs sandbox, but my favorite character came from a sandbox game he ran.</p><p></p><p>Aaaanyways, I was used to him running the game, and he's more into "this is the adventure." So I had little idea of how to run a good sandbox game. My game (also my first time GMing....) consisted of no map, no town names, nothing. Just the two PCs in a city, and the order to "go." My god was that ever so terrible looking back, even if they had fun with it. It was a good learning experience though (this is what you <em>don't</em> do).</p><p></p><p>Sometimes I look back and wonder how I ever got so far as a GM. Then I run my game, and the pure joy my players have at playing shows me why: they're easily satisfied, and just happy to play. Lucky me, I guess. The only downside is, they'll basically only play for me or my brother (who's stationed in Texas for now), and no one ever runs anything, so I'm the eternal GM...</p><p></p><p>Um, long story cut short: my first time running a game was a litterbox. Where an entire New York city block's worth of cats came to relieve themselves.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5724731, member: 6668292"] That made me laugh a little. Rare for me to actually laugh out loud. Nice. When I first started transitioning over to sandbox-style play, it was painful. I really don't feel the DMG has good enough advice on it (at all), and the only other GM I had played with was my brother. He's a great GM, but he usually has a strong hook for the campaign, and the expectation that we follow through with exploring it (and, as it's usually interesting, we usually do). He rarely runs sandbox, but my favorite character came from a sandbox game he ran. Aaaanyways, I was used to him running the game, and he's more into "this is the adventure." So I had little idea of how to run a good sandbox game. My game (also my first time GMing....) consisted of no map, no town names, nothing. Just the two PCs in a city, and the order to "go." My god was that ever so terrible looking back, even if they had fun with it. It was a good learning experience though (this is what you [I]don't[/I] do). Sometimes I look back and wonder how I ever got so far as a GM. Then I run my game, and the pure joy my players have at playing shows me why: they're easily satisfied, and just happy to play. Lucky me, I guess. The only downside is, they'll basically only play for me or my brother (who's stationed in Texas for now), and no one ever runs anything, so I'm the eternal GM... Um, long story cut short: my first time running a game was a litterbox. Where an entire New York city block's worth of cats came to relieve themselves. [/QUOTE]
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