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Litterboxes: Tell us about your crappy Sandbox experiences
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<blockquote data-quote="ggroy" data-source="post: 5725231" data-attributes="member: 83805"><p>In my particular 4E FR sandbox game in question, it didn't occur to the players to look up the bulletin boards in the bars/saloons, nor to chat with the bartender. When they were not in barfights, they went around beating up and killing random people on the streets, without ever asking them anything.</p><p></p><p>In the end, the players ended up killing the bartenders without ever speaking to them, and setting the establishments on fire. All the ads on the bulletin boards in a particular bar/saloon went up in flames, when the players were committing arson.</p><p></p><p>Every time the players came across an "important looking" NPC, they would just gang up and kill the NPC, instead of talking to them.</p><p></p><p>When the game was just about to completely collapse, the last encounter involved the "cops" attempting to arrest the players for being too rowdy and the wanton destruction they left behind. Even though the encounter was at a slightly higher level, the players ended up killing all the "cops".</p><p></p><p></p><p>Essentially for this particular group of players, there was no way of conveying any possible plot or direction to them. They were just having too much fun destroying everything in sight.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5725231, member: 83805"] In my particular 4E FR sandbox game in question, it didn't occur to the players to look up the bulletin boards in the bars/saloons, nor to chat with the bartender. When they were not in barfights, they went around beating up and killing random people on the streets, without ever asking them anything. In the end, the players ended up killing the bartenders without ever speaking to them, and setting the establishments on fire. All the ads on the bulletin boards in a particular bar/saloon went up in flames, when the players were committing arson. Every time the players came across an "important looking" NPC, they would just gang up and kill the NPC, instead of talking to them. When the game was just about to completely collapse, the last encounter involved the "cops" attempting to arrest the players for being too rowdy and the wanton destruction they left behind. Even though the encounter was at a slightly higher level, the players ended up killing all the "cops". Essentially for this particular group of players, there was no way of conveying any possible plot or direction to them. They were just having too much fun destroying everything in sight. [/QUOTE]
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