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Litterboxes: Tell us about your crappy Sandbox experiences
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<blockquote data-quote="fba827" data-source="post: 5725280" data-attributes="member: 807"><p>Hrm, some from previos DMs and some of what i'm about to say were my own failed attempts in prior years ...</p><p></p><p>1) Offering no choices - i.e. the PCs are plopped down and the DM just stares at the players blankly, waiting for them to do something despite no information really being given</p><p></p><p>2) Too many choices - i.e. the DM overwhelms the players with 10 choices, each of which are equally justifiable, and the players end up spending most of the session "discussing" which is the more pressing matter only to have people change their mind by the next session after having thought about it and realizing their their character would probably push harder for another option</p><p></p><p>3) Decent number of options but all clearly way out of the PCs' league. i.e. the sleeping volcano has begun to activate meaning that the chained god is awaking and will destroy the world. the PCs must get there quickly to stop him before he escapes. (all at first level...where the challenges are either so extreme and impending that they must be dealt with right away OR they can be built up to over time, but there is no reasonable way to build up to it such as no way to research/prepare, you simply have to pick a time to go do it so may as well simply forget that it was even an option until 10 levels later)</p><p></p><p>4) a setting that simply doesn't make sense - trying to be so unique in setting elements that some things simply don't make sense together</p><p></p><p>5) providing so much history and backstory about parts of the sandbox that the characters have no reasonable way of interacting with or even knowing about since it's on the other side of the continent and no way to get there. it's just information overload and the relavent parts end up getting lost</p><p></p><p>6) a DM who sees his sandbox as being so great, he gets offended at even the notion that something needs to be adjusted</p><p></p><p>you'll note that many of these apply to non-sandbox campaigns as well, just different context.</p></blockquote><p></p>
[QUOTE="fba827, post: 5725280, member: 807"] Hrm, some from previos DMs and some of what i'm about to say were my own failed attempts in prior years ... 1) Offering no choices - i.e. the PCs are plopped down and the DM just stares at the players blankly, waiting for them to do something despite no information really being given 2) Too many choices - i.e. the DM overwhelms the players with 10 choices, each of which are equally justifiable, and the players end up spending most of the session "discussing" which is the more pressing matter only to have people change their mind by the next session after having thought about it and realizing their their character would probably push harder for another option 3) Decent number of options but all clearly way out of the PCs' league. i.e. the sleeping volcano has begun to activate meaning that the chained god is awaking and will destroy the world. the PCs must get there quickly to stop him before he escapes. (all at first level...where the challenges are either so extreme and impending that they must be dealt with right away OR they can be built up to over time, but there is no reasonable way to build up to it such as no way to research/prepare, you simply have to pick a time to go do it so may as well simply forget that it was even an option until 10 levels later) 4) a setting that simply doesn't make sense - trying to be so unique in setting elements that some things simply don't make sense together 5) providing so much history and backstory about parts of the sandbox that the characters have no reasonable way of interacting with or even knowing about since it's on the other side of the continent and no way to get there. it's just information overload and the relavent parts end up getting lost 6) a DM who sees his sandbox as being so great, he gets offended at even the notion that something needs to be adjusted you'll note that many of these apply to non-sandbox campaigns as well, just different context. [/QUOTE]
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