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Little changes for 5.5
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<blockquote data-quote="Paul Smart" data-source="post: 8428756" data-attributes="member: 6867385"><p>With the announcement of 5.5, what are some of the minor changes you would like to see? For me, it is the following:</p><p></p><p>1) Three starting arrays, Heroic, Normal and Weak.</p><p></p><p>Heroic for parties that want to start strong. </p><p>18, 17, 16, 15, 14, 12 and one free feat</p><p></p><p>Normal</p><p>No change to starting arrays</p><p></p><p>Weak for those that want to start as basically peasants.</p><p>14, 12, 10, 10, 8, 8.</p><p></p><p>2) Presdititation, Thaumaturgy and Druidcraft are free for arcane, holy and druidic magic users, respectively.</p><p></p><p>3) When multiclassing martial classes that all get an extra attack at level 5, you get an extra attack at level 5. Example: Fighter 3, Barbarian 2 = 5 total levels. You get an extra attack.</p><p></p><p>4) Eldritch Blast is a class feature for warlocks. Also, Hexblade abilities are standard for all warlocks.</p><p></p><p>5) Make monks playable. See Trentmonks video on how to improve monks and make the changes.</p><p></p><p>6) Clean up the rules for stealth and hiding.</p><p></p><p>7) Add a Warlord class</p><p></p><p>8) Add a Psionic class - subclasses Psionicist (full caster type), Psionic Warrior (half caster type), Psionic Rogue (skill expert)</p><p></p><p>9) Add a dedicated Gish class - subclasses Bladesinger, Eldritch Knight, etc. </p><p></p><p>10) Make Bloodhunter and Gunslinger official.</p><p></p><p>11) Add an alchemist class that works. Also, fix the Artificer.</p><p></p><p>12) Others as suggested below.</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 8428756, member: 6867385"] With the announcement of 5.5, what are some of the minor changes you would like to see? For me, it is the following: 1) Three starting arrays, Heroic, Normal and Weak. Heroic for parties that want to start strong. 18, 17, 16, 15, 14, 12 and one free feat Normal No change to starting arrays Weak for those that want to start as basically peasants. 14, 12, 10, 10, 8, 8. 2) Presdititation, Thaumaturgy and Druidcraft are free for arcane, holy and druidic magic users, respectively. 3) When multiclassing martial classes that all get an extra attack at level 5, you get an extra attack at level 5. Example: Fighter 3, Barbarian 2 = 5 total levels. You get an extra attack. 4) Eldritch Blast is a class feature for warlocks. Also, Hexblade abilities are standard for all warlocks. 5) Make monks playable. See Trentmonks video on how to improve monks and make the changes. 6) Clean up the rules for stealth and hiding. 7) Add a Warlord class 8) Add a Psionic class - subclasses Psionicist (full caster type), Psionic Warrior (half caster type), Psionic Rogue (skill expert) 9) Add a dedicated Gish class - subclasses Bladesinger, Eldritch Knight, etc. 10) Make Bloodhunter and Gunslinger official. 11) Add an alchemist class that works. Also, fix the Artificer. 12) Others as suggested below. [/QUOTE]
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