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<blockquote data-quote="HammerMan" data-source="post: 8430168" data-attributes="member: 84112"><p>not bad, not sure it is exactly what I would do but I like the idea.</p><p></p><p></p><p>yes cosigned. </p><p></p><p></p><p>yes cosigned. </p><p></p><p></p><p>Eldritch blast and a hex ability I would say, I don't think all warlocks need cha attacks with a melee weapon (but blade locks do)</p><p></p><p></p><p>give them d10s for hp or evasion sooner, don't start the die for martial arts at the lowest possible.... yeah revisions needed.</p><p></p><p></p><p>actually have rules not just "New DMs will figure it out</p><p></p><p></p><p>100% my dream co sign (It doesn't need to be that name though, just a resource manageing martial class, warblade sword sage are both good options)</p><p></p><p>nope... psionics should be worked on but not for core.</p><p></p><p>Yes 100% cosigned someone called one an arcanaknight or somthing... take the artificer base but replace the spells on the spell list with things like bigger versions of green flame blade and maybe a throw the sword it explodes then reforms in your hand mixed with some buffs like haste.</p><p></p><p>nope... both COULD work in a later supplement (but with bloodhunter getting a rewrite) neither needs to be in the core.</p><p></p><p></p><p>I would include the artificer, but I think fixing the alchemist sub class would do. Heck just having a crafting subsystem would work that anyone can opt into (like the ritual caster feat an alchemist feat)</p><p></p><p>go back to con score HP at 1st level, and no con bonus to hp per level (but keep the con bonus to HD spent to heal) then give different classes 2,or 3 HD at first level so they can use them to heal during short rests. (front line classes get 3 less combat classes get 2)</p><p></p><p></p><p>Better ways to read monster entries, better encounter design rules and suggestions, different levels of monsters and different types including putting the mythic rules right in the MM. More monster templates too.</p><p></p><p>Make alignment an optional rule (like feats are now) yeah alot of old school gamers will keep it, but no need to burden the next generation with a mandatory 9 pt grid that no one can agree on... heck maybe have 2 different ways to do alignments and both be optional.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8430168, member: 84112"] not bad, not sure it is exactly what I would do but I like the idea. yes cosigned. yes cosigned. Eldritch blast and a hex ability I would say, I don't think all warlocks need cha attacks with a melee weapon (but blade locks do) give them d10s for hp or evasion sooner, don't start the die for martial arts at the lowest possible.... yeah revisions needed. actually have rules not just "New DMs will figure it out 100% my dream co sign (It doesn't need to be that name though, just a resource manageing martial class, warblade sword sage are both good options) nope... psionics should be worked on but not for core. Yes 100% cosigned someone called one an arcanaknight or somthing... take the artificer base but replace the spells on the spell list with things like bigger versions of green flame blade and maybe a throw the sword it explodes then reforms in your hand mixed with some buffs like haste. nope... both COULD work in a later supplement (but with bloodhunter getting a rewrite) neither needs to be in the core. I would include the artificer, but I think fixing the alchemist sub class would do. Heck just having a crafting subsystem would work that anyone can opt into (like the ritual caster feat an alchemist feat) go back to con score HP at 1st level, and no con bonus to hp per level (but keep the con bonus to HD spent to heal) then give different classes 2,or 3 HD at first level so they can use them to heal during short rests. (front line classes get 3 less combat classes get 2) Better ways to read monster entries, better encounter design rules and suggestions, different levels of monsters and different types including putting the mythic rules right in the MM. More monster templates too. Make alignment an optional rule (like feats are now) yeah alot of old school gamers will keep it, but no need to burden the next generation with a mandatory 9 pt grid that no one can agree on... heck maybe have 2 different ways to do alignments and both be optional. [/QUOTE]
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