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*Dungeons & Dragons
Little changes for 5.5
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<blockquote data-quote="Raith5" data-source="post: 8431334" data-attributes="member: 56051"><p>If everyone has just one different change they want, the number of overall changes once collated is going to be greater than any one's person's preference! </p><p></p><p>But there is a pretty narrow space they have to work with here. If it is just typos and minor changes I am sure many will say why bother buying it? But if they change too much and change popular things then few people will probably buy that as well.</p><p></p><p>My guess that the "5.5" iteration will be heavily tailored to making the game work online/VTT and enabling groups to customize the rules in that space. My biggest problem with the modularity of 5e is that the various optional rules are a bit scattered. Id like to see the capacity of the various rules to essentially be an online list where you can click the various options: short rest durations, healing rates, extra feats etc</p></blockquote><p></p>
[QUOTE="Raith5, post: 8431334, member: 56051"] If everyone has just one different change they want, the number of overall changes once collated is going to be greater than any one's person's preference! But there is a pretty narrow space they have to work with here. If it is just typos and minor changes I am sure many will say why bother buying it? But if they change too much and change popular things then few people will probably buy that as well. My guess that the "5.5" iteration will be heavily tailored to making the game work online/VTT and enabling groups to customize the rules in that space. My biggest problem with the modularity of 5e is that the various optional rules are a bit scattered. Id like to see the capacity of the various rules to essentially be an online list where you can click the various options: short rest durations, healing rates, extra feats etc [/QUOTE]
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Little changes for 5.5
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