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<blockquote data-quote="Stalker0" data-source="post: 8431456" data-attributes="member: 5889"><p>I think its just a fear of change, which is a common human trait.</p><p></p><p>A lot of people like 5e, and therefore are fearful that "in the name of balance" certain elements of the game will be removed that will "diminish" the game in some way.</p><p></p><p>I think this fear grew stronger with 4e, which for many people was so different it was "not their dnd".</p><p></p><p>I can understand that concern. That said, if this is a true "5.5e" than to be worth a damn and not just a PR stunt, than we do need to take a deep look at 5e, and take a strong eye to what "is working well vs barely working".</p><p></p><p>I will use two classes as dichotomy to showcase the difference.</p><p></p><p><strong>Barbarian</strong></p><p>I consider the barb one of the best designed classes in 5e. Time and time again, I have watched typically cautious players try out a barbarian, and just go wild. The mechanics so perfectly encapsulate the flavor, that players just "get it". Every player who has tried a barbarian in my game (and there have been several) have come out of it a believer. One of my players who is a die hard spellcaster, gave it a shot....and said that is the most fun with a martial class they have ever had.</p><p></p><p><strong>Sorceror</strong></p><p>I have seen two sorcs in my game over several campaigns. And the players had fun, their characters both had interesting moments, loved the campaign as a whole. But both players when asked if they would play a sorc again both said "eh, probably not....it just felt like something was missing". The sorc wasn't "busted", they didn't feel useless or anything, just... incomplete.</p><p></p><p></p><p>That to me is the kind of thing we need to address in 5.5e. Even if a class is workable, doesn't mean its truly "working". I think the monk is the same way. At the end of day, a monk is absolutely playable and not as bad as some people think... but there is a reason that so many threads have popped up over the years around "monks sucking". There is just something missing about them, something incomplete, something that juuuuuust isn't quite hitting the mark.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8431456, member: 5889"] I think its just a fear of change, which is a common human trait. A lot of people like 5e, and therefore are fearful that "in the name of balance" certain elements of the game will be removed that will "diminish" the game in some way. I think this fear grew stronger with 4e, which for many people was so different it was "not their dnd". I can understand that concern. That said, if this is a true "5.5e" than to be worth a damn and not just a PR stunt, than we do need to take a deep look at 5e, and take a strong eye to what "is working well vs barely working". I will use two classes as dichotomy to showcase the difference. [B]Barbarian[/B] I consider the barb one of the best designed classes in 5e. Time and time again, I have watched typically cautious players try out a barbarian, and just go wild. The mechanics so perfectly encapsulate the flavor, that players just "get it". Every player who has tried a barbarian in my game (and there have been several) have come out of it a believer. One of my players who is a die hard spellcaster, gave it a shot....and said that is the most fun with a martial class they have ever had. [B]Sorceror[/B] I have seen two sorcs in my game over several campaigns. And the players had fun, their characters both had interesting moments, loved the campaign as a whole. But both players when asked if they would play a sorc again both said "eh, probably not....it just felt like something was missing". The sorc wasn't "busted", they didn't feel useless or anything, just... incomplete. That to me is the kind of thing we need to address in 5.5e. Even if a class is workable, doesn't mean its truly "working". I think the monk is the same way. At the end of day, a monk is absolutely playable and not as bad as some people think... but there is a reason that so many threads have popped up over the years around "monks sucking". There is just something missing about them, something incomplete, something that juuuuuust isn't quite hitting the mark. [/QUOTE]
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