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<blockquote data-quote="Blue" data-source="post: 8431501" data-attributes="member: 20564"><p>PHB, pg 14, in the creating a character section: "Without armor or a shield, your character's AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in chapter 5."</p><p></p><p>You statement of "dex+armor+magic" isn't correct - it ignores the max dex of some armors, which is why wearing armor it refers you to those specific rules. It would be harmful to have conflicting rules put in.</p><p></p><p></p><p>What is the point of Strength at that point beyond one skill and the ability to wear some heavy armors without a movement penalty?</p><p></p><p>Dex is usually considered the strongest of ability scores. Making it more applicable makes it more powerful - that's introducing more balance issues then you are fixing. In order to change the rules effectively, you must first understand them and their implications.</p></blockquote><p></p>
[QUOTE="Blue, post: 8431501, member: 20564"] PHB, pg 14, in the creating a character section: "Without armor or a shield, your character's AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in chapter 5." You statement of "dex+armor+magic" isn't correct - it ignores the max dex of some armors, which is why wearing armor it refers you to those specific rules. It would be harmful to have conflicting rules put in. What is the point of Strength at that point beyond one skill and the ability to wear some heavy armors without a movement penalty? Dex is usually considered the strongest of ability scores. Making it more applicable makes it more powerful - that's introducing more balance issues then you are fixing. In order to change the rules effectively, you must first understand them and their implications. [/QUOTE]
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