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<blockquote data-quote="teitan" data-source="post: 8432371" data-attributes="member: 3457"><p>SO what we've seen mentioned already is too many for me but what I would ideally like is:</p><p></p><p>Adding one new subclass to each with minor tweaks to the existing subclasses in the PHB. Add in the Artificer.</p><p></p><p>Have Tasha's as an option but use the original as quick build "default" versions for races. Studying how they plan to do it has left a sour taste in my mouth because it reeks of playing catch up to Pathfinder who are doing it better already and based on what WOTC has said will continue to do that bit better. </p><p></p><p>Eliminate or at least clarify bonus actions. Too often people get confused about whether they have a bonus action or not. Either move to a move and two action economy or clarify and strengthen the bonus action so that it is more obvious. It has/can hold up games with players trying to figure out if they have a bonus action or not and I have seen players who don't know that their spellcaster has spells that can be cast as bonus actions because it isn't always clear unless you are using D&D Beyond. </p><p></p><p>Make what is an optional rule more visually clear. Mark it out in a bubble or colored text. The amount of people who expect optional rules to be the default style of play is staggering. The amount of people who don't realize they are optional rules is even more suprising. I pointed out that something was an optional rule at a session one night when a player called it out that I didn't do something right and he looked it up and was surprised to see I was right. This needs to be more clear.</p></blockquote><p></p>
[QUOTE="teitan, post: 8432371, member: 3457"] SO what we've seen mentioned already is too many for me but what I would ideally like is: Adding one new subclass to each with minor tweaks to the existing subclasses in the PHB. Add in the Artificer. Have Tasha's as an option but use the original as quick build "default" versions for races. Studying how they plan to do it has left a sour taste in my mouth because it reeks of playing catch up to Pathfinder who are doing it better already and based on what WOTC has said will continue to do that bit better. Eliminate or at least clarify bonus actions. Too often people get confused about whether they have a bonus action or not. Either move to a move and two action economy or clarify and strengthen the bonus action so that it is more obvious. It has/can hold up games with players trying to figure out if they have a bonus action or not and I have seen players who don't know that their spellcaster has spells that can be cast as bonus actions because it isn't always clear unless you are using D&D Beyond. Make what is an optional rule more visually clear. Mark it out in a bubble or colored text. The amount of people who expect optional rules to be the default style of play is staggering. The amount of people who don't realize they are optional rules is even more suprising. I pointed out that something was an optional rule at a session one night when a player called it out that I didn't do something right and he looked it up and was surprised to see I was right. This needs to be more clear. [/QUOTE]
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