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<blockquote data-quote="Mordhau" data-source="post: 8435443" data-attributes="member: 7032137"><p>It's pretty one note though isn't it. And not likely to be so relevant if you're not using the grid.</p><p></p><p>But the point was that the speed itself doesn't really convey the flavour of the monk (useful or not). It would be better to give them the mobility feat for free (for example). That would better convey the right kind of speed (ducking in and out of combat) rather than martial artis training being a short cut to Usain Bolt.</p><p></p><p>Mechanics have to convey flavour, and at a certain point mechanics that are useful but don't convey flavour well get in the way of replacements that would do a better job.</p><p></p><p>D&D just seems to suffer because designers (and fans, but that's a flaw in the playtest process) often can't seem to get past poor solutions to problems in order to find better ways to achieve the same ends. (So the Monk must be fast in terms of raw movement, Rangers must have favoured enemies etc)</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8435443, member: 7032137"] It's pretty one note though isn't it. And not likely to be so relevant if you're not using the grid. But the point was that the speed itself doesn't really convey the flavour of the monk (useful or not). It would be better to give them the mobility feat for free (for example). That would better convey the right kind of speed (ducking in and out of combat) rather than martial artis training being a short cut to Usain Bolt. Mechanics have to convey flavour, and at a certain point mechanics that are useful but don't convey flavour well get in the way of replacements that would do a better job. D&D just seems to suffer because designers (and fans, but that's a flaw in the playtest process) often can't seem to get past poor solutions to problems in order to find better ways to achieve the same ends. (So the Monk must be fast in terms of raw movement, Rangers must have favoured enemies etc) [/QUOTE]
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