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Little Changes with Big Flavor
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<blockquote data-quote="KnowTheToe" data-source="post: 133024" data-attributes="member: 1961"><p><strong>Have all the players run characters of the same race and class: a troop of mercenaries, a band of outlaws, an order of knights, whatever. Not every party has to be the fellowship of the ring. </strong> </p><p></p><p>I have always wanted to do this. There are so many concepts that would work so much better if a group were to run this way. But alas, I can never sell my players on it. So they usually run a mission impossible style. Fighter, magic user healer and rogue. SOOOO BORING!!!</p><p></p><p>When new groups meet I try to encourage everyone to bring their character, but they, no matter who they have been are always more interested in what others peole are going to play. Gutless peckers are too afraid to go on without a cleric or rogue or even a fighter. Don't they realize the DM will adapt the encounters to fit the group.</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 133024, member: 1961"] [B]Have all the players run characters of the same race and class: a troop of mercenaries, a band of outlaws, an order of knights, whatever. Not every party has to be the fellowship of the ring. [/B] I have always wanted to do this. There are so many concepts that would work so much better if a group were to run this way. But alas, I can never sell my players on it. So they usually run a mission impossible style. Fighter, magic user healer and rogue. SOOOO BORING!!! When new groups meet I try to encourage everyone to bring their character, but they, no matter who they have been are always more interested in what others peole are going to play. Gutless peckers are too afraid to go on without a cleric or rogue or even a fighter. Don't they realize the DM will adapt the encounters to fit the group. [/QUOTE]
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