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Little expert advice would be appreciated ;)
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<blockquote data-quote="Piratecat" data-source="post: 5323450" data-attributes="member: 2"><p>Some thoughts:</p><p></p><p>- Consider having the ghouls target the horses right away. This could set up a really neat combat scenario where the ghouls are trying to kill the horses and the PCs are desperately trying to protect them. I'm not sure why they're so excited about the horses, other than "ghoul riding a ghoulish flesh-eating horse" is a pretty awesome image.</p><p></p><p>- I have a dislike for "what perfect timing!" scenes. You could avoid the nick of time rescue of the paladin if they find dozens of dead zombies and signs that a survivor beat feet for a nearby farmhouse. the farm house is now surrounded by zombies, the paladin is resting and recovering his strength, and the PCs need to break the zombie siege to get him out.</p><p></p><p>- I'm also not sure why the PCs don't simply leave while they still can. I could see my group doing that! You could always sucker them into staying by not mentioning the special zombies until its too late.</p><p></p><p>- Instead of a disease, think about why this is happening. Perhaps a necromancer found a cursed orb and has become the zombie leader. Killing him and ending the siege is much, much more satisfying than being rescued by outsiders.</p><p> </p><p>Sounds fun in any case.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5323450, member: 2"] Some thoughts: - Consider having the ghouls target the horses right away. This could set up a really neat combat scenario where the ghouls are trying to kill the horses and the PCs are desperately trying to protect them. I'm not sure why they're so excited about the horses, other than "ghoul riding a ghoulish flesh-eating horse" is a pretty awesome image. - I have a dislike for "what perfect timing!" scenes. You could avoid the nick of time rescue of the paladin if they find dozens of dead zombies and signs that a survivor beat feet for a nearby farmhouse. the farm house is now surrounded by zombies, the paladin is resting and recovering his strength, and the PCs need to break the zombie siege to get him out. - I'm also not sure why the PCs don't simply leave while they still can. I could see my group doing that! You could always sucker them into staying by not mentioning the special zombies until its too late. - Instead of a disease, think about why this is happening. Perhaps a necromancer found a cursed orb and has become the zombie leader. Killing him and ending the siege is much, much more satisfying than being rescued by outsiders. Sounds fun in any case. [/QUOTE]
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