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<blockquote data-quote="two" data-source="post: 1220165" data-attributes="member: 9002"><p><strong>Improved Grab/Grapple/Etc.</strong></p><p></p><p>does suck. It's pretty campaign-specific, however. You might go 10+ battles without seeing one of these things. Plus, a lot of the monsters that have improved grab are, well, pretty horrendous in that regard (high strength, BAB, etc., big size, etc.). </p><p></p><p>Does it matter THAT much that you are small vs. medium? Yeah, it does not help! But what percentage of the time will it actually hurt? </p><p></p><p>But yes, halfling spiked chain fighters are weak when faced with grabs/grapples/trips/basically all the "special attack" options. As you noted, feats can be taken to get around some of these. If it's really a concern/worry, have a wondrous item fashioned (Freedom of Movement 1/day) allowing auto-escape of grapples and other environmental hindrances, and some other custom item for trips/other special attacks. "Boots of the Overweight Dwarf" granting +4 on opposed trip check? "Leggings of the Wiggly Worm," granting +6 vs. overruns (the halfling is a slippery fellow, and dodges to one side or the other), etc?</p><p></p><p>Should not cost THAT much, given that they are only useful in a few situations -- which just happen to be the situations in which a Halfling spiked chain fighter needs help. It's nice, sometimes, being able to make your own stuff (or talk your pal Wizzie into making it).</p></blockquote><p></p>
[QUOTE="two, post: 1220165, member: 9002"] [b]Improved Grab/Grapple/Etc.[/b] does suck. It's pretty campaign-specific, however. You might go 10+ battles without seeing one of these things. Plus, a lot of the monsters that have improved grab are, well, pretty horrendous in that regard (high strength, BAB, etc., big size, etc.). Does it matter THAT much that you are small vs. medium? Yeah, it does not help! But what percentage of the time will it actually hurt? But yes, halfling spiked chain fighters are weak when faced with grabs/grapples/trips/basically all the "special attack" options. As you noted, feats can be taken to get around some of these. If it's really a concern/worry, have a wondrous item fashioned (Freedom of Movement 1/day) allowing auto-escape of grapples and other environmental hindrances, and some other custom item for trips/other special attacks. "Boots of the Overweight Dwarf" granting +4 on opposed trip check? "Leggings of the Wiggly Worm," granting +6 vs. overruns (the halfling is a slippery fellow, and dodges to one side or the other), etc? Should not cost THAT much, given that they are only useful in a few situations -- which just happen to be the situations in which a Halfling spiked chain fighter needs help. It's nice, sometimes, being able to make your own stuff (or talk your pal Wizzie into making it). [/QUOTE]
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