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Little help with betrayal plot
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<blockquote data-quote="Trit One-Ear" data-source="post: 5809883" data-attributes="member: 6678017"><p>Hey all,</p><p></p><p>Days away from my first session of my campaign! Finally got things set up! Thanks for all the help up to this point just planning out my plot.</p><p></p><p>I had left a big part of my plot vague to give me room to expand upon it, but after some thought figured I'd need to use it to bring my characters into the mix of the adventure. So here's what I have, simplified:</p><p></p><p>One PC's father is lord of a castle in a fairly safe area. One night, it's attacked by an army of orcs, who have managed to slip past all the defenses in the surrounding area. This shouldn't be able to happen without some sort of help from within (betrayal). So the PC's main interest is to find who planned/orchestrated the attack.</p><p></p><p>In my head, the attack was planned by the King of the neighboring kingdom, a fairly evil and racist kingdom which uses orcs as slaves and mercenaries. However, he would have to have bribed/manipulated someone within Arcantion (the PC's kingdom) to help him.</p><p></p><p>The main defense Arcantion has against "Evil King" is a keep on the border with a dedicated force defending it (accidently based on the Night's Watch from SoIaF). So Evil King finds a noble who hates the PC's father, and who has connections to the Dawn's Watch (my title, because they guard the eastern border), and convinces him to help infiltrate his army past the keep. </p><p></p><p>My real question: Is that enough? Should I add a few more elements/people to complicate things? Bear in mind, this is the PC's primary motivation at the start of the campaign, and a lot of their time is going to be spent investigating and working their way backwards from the guards who let the orcs through, to the noble.... etc etc to the Evil King eventually. I want to make sure they don't solve the "mystery" too quickly.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5809883, member: 6678017"] Hey all, Days away from my first session of my campaign! Finally got things set up! Thanks for all the help up to this point just planning out my plot. I had left a big part of my plot vague to give me room to expand upon it, but after some thought figured I'd need to use it to bring my characters into the mix of the adventure. So here's what I have, simplified: One PC's father is lord of a castle in a fairly safe area. One night, it's attacked by an army of orcs, who have managed to slip past all the defenses in the surrounding area. This shouldn't be able to happen without some sort of help from within (betrayal). So the PC's main interest is to find who planned/orchestrated the attack. In my head, the attack was planned by the King of the neighboring kingdom, a fairly evil and racist kingdom which uses orcs as slaves and mercenaries. However, he would have to have bribed/manipulated someone within Arcantion (the PC's kingdom) to help him. The main defense Arcantion has against "Evil King" is a keep on the border with a dedicated force defending it (accidently based on the Night's Watch from SoIaF). So Evil King finds a noble who hates the PC's father, and who has connections to the Dawn's Watch (my title, because they guard the eastern border), and convinces him to help infiltrate his army past the keep. My real question: Is that enough? Should I add a few more elements/people to complicate things? Bear in mind, this is the PC's primary motivation at the start of the campaign, and a lot of their time is going to be spent investigating and working their way backwards from the guards who let the orcs through, to the noble.... etc etc to the Evil King eventually. I want to make sure they don't solve the "mystery" too quickly. Trit [/QUOTE]
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