Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Little help with betrayal plot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 5810185" data-attributes="member: 98008"><p>My main suggestion is, how is this betrayal? Does it lead to a sense of betrayal? Where is the emotional investment in this?</p><p></p><p>The two guys involved are an Evil King and a noble that already hates the Good King. That is not really betray, that is just an enemy doing what an enemy does.</p><p></p><p>I would suggest delaying the betray a touch. Give the PCs time to get to know the traitor and give them a reason to be shocked at the betrayal. A few suggestions off the top of my head.</p><p></p><p>A) One of the noble PCs wives (or sister in law for less impact, but easier for the PC to swallow) is the daughter of a noble that has been disgraced by the PCs father. Her father was caught doing something wrong and stripped of title. Given the "true love" though, no grudge was held towards her for her fathers wrongdoing. All the while though, she has hated this family and plotted revenge for the 'wrong' done to her father.</p><p></p><p>B) You know the old practice of taking an ex-enemy's son as a page/squire/ward/hostage? One of the PCs has grown up with a bloke, treating him as a brother. He was always treated well, but has always been plotting revenge for the perceived wrongs done to his family and for being effectively stolen away from his family. (Kind if like that Greyjoy guy that lives with the Starks in Game of Thrones)</p><p></p><p>C) The Evil Uncle (tm) is always good. He got passed over for the throne, so now unwisely conspires with enemies to steal his brothers throne.</p><p></p><p>D) The PCs father announces his new will. As in most medievil times, the youngest sons of nobles pretty much got screwed over and got nothing. They had to just trade on their good name and hope to marry a rich merchants ugly daughter. One of the younger sons does not like the sound of this at all and feels betrayed. He is the hardest working, most motivated and has made a fortune for his father. He will be left with nothing as his father gives it to the older brothers. He conspires to take revenge of his father and set himself up for life.</p><p></p><p>E) To make things interesting, I really like having the betrayer deeply regret their actions. The bitter sibling/ward/wife likes the idea of revenge, but when they start seeing exactly what a bunch of orcs do to poor villagers they think "By the gods! What have I done!". They are powerless to stop it now though. It leads to some good RP.</p><p></p><p>In the first battle scenes, I would have the PCs expect help that never arrives. The county has a set battle plan and course of action when orcs arrive, they do their bit, but the cavalry never comes to help them.</p><p></p><p>I suggest that hte PCs see a signal fire spark up (and maybe then go dark again). They go to investigate. They see that one guy seems to have killed a bunch of the other guards guarding the signal. Investigation shows that he was trying to light it and the guards were trying to stop him. He cut his way through them (they later find he was some renowend badass) and got it lit, but died from wounds soon afterwards. They stand there wondering why this happened. Why did the other guards try and stop him? Later, investigating those guards shows that although they are in uniform, none of the locals know them, they were only hired in the last week. By who? Lots of other signal fires should have been lit too, it looks like similar things happened elsewhere.</p><p></p><p>I think it makes for a powerful scene when the PCs fight a minor skirmish with an orc scout party (they were there to put the fire back out). Then during or after that, they see the orc army moving past. The scouts shot their horses, so they know they will never catch up to that army in time. They run back home to find the place already pillaged. The sense of powerlessness I think could be very powerful.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5810185, member: 98008"] My main suggestion is, how is this betrayal? Does it lead to a sense of betrayal? Where is the emotional investment in this? The two guys involved are an Evil King and a noble that already hates the Good King. That is not really betray, that is just an enemy doing what an enemy does. I would suggest delaying the betray a touch. Give the PCs time to get to know the traitor and give them a reason to be shocked at the betrayal. A few suggestions off the top of my head. A) One of the noble PCs wives (or sister in law for less impact, but easier for the PC to swallow) is the daughter of a noble that has been disgraced by the PCs father. Her father was caught doing something wrong and stripped of title. Given the "true love" though, no grudge was held towards her for her fathers wrongdoing. All the while though, she has hated this family and plotted revenge for the 'wrong' done to her father. B) You know the old practice of taking an ex-enemy's son as a page/squire/ward/hostage? One of the PCs has grown up with a bloke, treating him as a brother. He was always treated well, but has always been plotting revenge for the perceived wrongs done to his family and for being effectively stolen away from his family. (Kind if like that Greyjoy guy that lives with the Starks in Game of Thrones) C) The Evil Uncle (tm) is always good. He got passed over for the throne, so now unwisely conspires with enemies to steal his brothers throne. D) The PCs father announces his new will. As in most medievil times, the youngest sons of nobles pretty much got screwed over and got nothing. They had to just trade on their good name and hope to marry a rich merchants ugly daughter. One of the younger sons does not like the sound of this at all and feels betrayed. He is the hardest working, most motivated and has made a fortune for his father. He will be left with nothing as his father gives it to the older brothers. He conspires to take revenge of his father and set himself up for life. E) To make things interesting, I really like having the betrayer deeply regret their actions. The bitter sibling/ward/wife likes the idea of revenge, but when they start seeing exactly what a bunch of orcs do to poor villagers they think "By the gods! What have I done!". They are powerless to stop it now though. It leads to some good RP. In the first battle scenes, I would have the PCs expect help that never arrives. The county has a set battle plan and course of action when orcs arrive, they do their bit, but the cavalry never comes to help them. I suggest that hte PCs see a signal fire spark up (and maybe then go dark again). They go to investigate. They see that one guy seems to have killed a bunch of the other guards guarding the signal. Investigation shows that he was trying to light it and the guards were trying to stop him. He cut his way through them (they later find he was some renowend badass) and got it lit, but died from wounds soon afterwards. They stand there wondering why this happened. Why did the other guards try and stop him? Later, investigating those guards shows that although they are in uniform, none of the locals know them, they were only hired in the last week. By who? Lots of other signal fires should have been lit too, it looks like similar things happened elsewhere. I think it makes for a powerful scene when the PCs fight a minor skirmish with an orc scout party (they were there to put the fire back out). Then during or after that, they see the orc army moving past. The scouts shot their horses, so they know they will never catch up to that army in time. They run back home to find the place already pillaged. The sense of powerlessness I think could be very powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Little help with betrayal plot
Top