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<blockquote data-quote="eamon" data-source="post: 3807292" data-attributes="member: 51942"><p>You mean, that's your interpretation. That's certainly <em>not</em> mine - the rules on stabilization cover those cases there where they're necessary, and that means, they don't describe what happens after hours if such a stage can only take a minute. The entire segment paints a cohesive, consistent picture of a creature that loses hitpoints slightly more slowly once stabilized. The section on "not healing naturally" can certainly be read as considering those two states to be mutually exclusive, which makes much more sense. </p><p></p><p>Given the context, it's logical to mention the rule about natural healing in the rules about stabilization. This isn't an exercise in computer programming, but in reading comprehension.</p><p></p><p>If somebody tells you not to cross the road when a car's approaching, do you cross when a truck's coming?</p><p></p><p>So, ignoring the fact that D&D's rules about death and dying are supposed to mimic mortally wounded creatures, and placing them in a semantic vacuum, you <em>would</em> consider "natural healing" to halt when stabilizes and presumably not when unstabilized. Of course, in a semantic vacuum, you probably couldn't make sense of any of this, so it's something of a moot point? Fortunately, it's written in english, and that means these texts have meaning. Considering that the PHB is written for players and covers player characters, and considering that these only need to deal with natural healing once stabilized, and considering what stabilizing represents and how the rules present it, it makes perfect sense to place a note concerning natural healing in the most relevant section - namely that about stable but still dying characters - and makes no sense to allow healing to "stop" once stabilized, ergo the statement should apply to all dying creatures.</p></blockquote><p></p>
[QUOTE="eamon, post: 3807292, member: 51942"] You mean, that's your interpretation. That's certainly [i]not[/i] mine - the rules on stabilization cover those cases there where they're necessary, and that means, they don't describe what happens after hours if such a stage can only take a minute. The entire segment paints a cohesive, consistent picture of a creature that loses hitpoints slightly more slowly once stabilized. The section on "not healing naturally" can certainly be read as considering those two states to be mutually exclusive, which makes much more sense. Given the context, it's logical to mention the rule about natural healing in the rules about stabilization. This isn't an exercise in computer programming, but in reading comprehension. If somebody tells you not to cross the road when a car's approaching, do you cross when a truck's coming? So, ignoring the fact that D&D's rules about death and dying are supposed to mimic mortally wounded creatures, and placing them in a semantic vacuum, you [i]would[/i] consider "natural healing" to halt when stabilizes and presumably not when unstabilized. Of course, in a semantic vacuum, you probably couldn't make sense of any of this, so it's something of a moot point? Fortunately, it's written in english, and that means these texts have meaning. Considering that the PHB is written for players and covers player characters, and considering that these only need to deal with natural healing once stabilized, and considering what stabilizing represents and how the rules present it, it makes perfect sense to place a note concerning natural healing in the most relevant section - namely that about stable but still dying characters - and makes no sense to allow healing to "stop" once stabilized, ergo the statement should apply to all dying creatures. [/QUOTE]
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