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<blockquote data-quote="mvincent" data-source="post: 3807541" data-attributes="member: 27034"><p>Of course. This thread seemed a good enough place for RAW vs. RAI oddities. Here's my complete list (I've provided it on these forums before, but I recently added some new ones):</p><p><span style="font-size: 9px">1) <em>“A defender wearing spiked gauntlets can't be disarmed.”</em> Taking the Rules As Written literally here would imply that spiked gauntlets prevents someone from disarming <em>any</em> of your weapons.</span></p><p><span style="font-size: 9px"><em>2) “A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover.”</em> RAW implies that a dwarf cannot hide within 60’ of himself</span></p><p><span style="font-size: 9px"><em>3) “Evasion can be used only if the rogue is wearing light armor or no armor.” </em> RAW implies that a rogue cannot use a ring of evasion while in armor, even though other PC’s can.</span></p><p><span style="font-size: 9px"><em>4) "Speed while wearing elven chain is 30 feet for Medium creatures, or 20 feet for Small."</em> RAW implies that elven chain would make Dwarves go faster, but Barbarians, Monks, Flyers, etc. would go slower.</span></p><p><span style="font-size: 9px"><em>5) "When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). " </em> Taken literally, this could allow someone below 0 hp to have their hp increased when drowning.</span></p><p><span style="font-size: 9px"><em>6) "Suffocation: A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. "</em> Strictly as written, the suffocation rules would technically apply to non-breathing creatures.</span></p><p><span style="font-size: 9px"><em>7) "a hasted creature may make one extra attack with any weapon he is holding</em>". As written; natural attacks, unarmed strikes, armor spikes and animated shield bashes cannot benefit from haste’s extra attack.</span></p><p> <span style="font-size: 9px"><em>8) "If people are observing you, even casually, you can’t hide. </em>". So a rogue could not hide from the enemies while being observed by his allies.</span></p><p><span style="font-size: 9px">9) Strictly by RAW, a monk is not given proficiency with unarmed strikes (i.e. a monk does not have proficiency with simple weapons, which unarmed strike is).</span></p><p><span style="font-size: 9px">10) The jump skill description says <em>"Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. </em>", so one could not long jump over something that is not a gap. </span></p><p><span style="font-size: 9px">11) Although ranged attacks are listed as provoking AoO’s in the Standard Actions table, full attacks (included ranged full attacks) do not provoke according to the Full-round actions table.</span></p><p><span style="font-size: 9px">12) No rule says you’re prone when you lose consciousness. </span></p></blockquote><p></p>
[QUOTE="mvincent, post: 3807541, member: 27034"] Of course. This thread seemed a good enough place for RAW vs. RAI oddities. Here's my complete list (I've provided it on these forums before, but I recently added some new ones): [SIZE="1"]1) [I]“A defender wearing spiked gauntlets can't be disarmed.”[/I] Taking the Rules As Written literally here would imply that spiked gauntlets prevents someone from disarming [I]any[/I] of your weapons. [I]2) “A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover.”[/I] RAW implies that a dwarf cannot hide within 60’ of himself [I]3) “Evasion can be used only if the rogue is wearing light armor or no armor.” [/I] RAW implies that a rogue cannot use a ring of evasion while in armor, even though other PC’s can. [I]4) "Speed while wearing elven chain is 30 feet for Medium creatures, or 20 feet for Small."[/I] RAW implies that elven chain would make Dwarves go faster, but Barbarians, Monks, Flyers, etc. would go slower. [I]5) "When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). " [/I] Taken literally, this could allow someone below 0 hp to have their hp increased when drowning. [I]6) "Suffocation: A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. "[/I] Strictly as written, the suffocation rules would technically apply to non-breathing creatures. [I]7) "a hasted creature may make one extra attack with any weapon he is holding[/I]". As written; natural attacks, unarmed strikes, armor spikes and animated shield bashes cannot benefit from haste’s extra attack. [I]8) "If people are observing you, even casually, you can’t hide. [/I]". So a rogue could not hide from the enemies while being observed by his allies. 9) Strictly by RAW, a monk is not given proficiency with unarmed strikes (i.e. a monk does not have proficiency with simple weapons, which unarmed strike is). 10) The jump skill description says [I]"Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. [/I]", so one could not long jump over something that is not a gap. 11) Although ranged attacks are listed as provoking AoO’s in the Standard Actions table, full attacks (included ranged full attacks) do not provoke according to the Full-round actions table. 12) No rule says you’re prone when you lose consciousness. [/SIZE] [/QUOTE]
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