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<blockquote data-quote="Hypersmurf" data-source="post: 3807655" data-attributes="member: 1656"><p>It's not your interpretation that creatures heal naturally?</p><p></p><p></p><p></p><p>Fast Healing doesn't happen after hours. It happens after seconds.</p><p></p><p></p><p></p><p>The section on 'not healing naturally' is attached to the paragraph describing the creature who has stabilised on his own by making the 10% stabilisation roll, not any dying creature.</p><p></p><p></p><p></p><p>... unless they've acquired Fast Healing.</p><p></p><p>-----</p><p></p><p>Even if you elect to ignore the rules text regarding dying characters, there's still the issue that Fast Healing is like natural healing <em>except where noted here</em>, and one of the notes is that the character heals X hit points each round.</p><p></p><p>A dying character who has stabilised on his own by making the 10% stabilisation check does not heal at all, X hit points per round or otherwise; A dying character <em>with Fast Healing</em> who has stabilised on his own by making the 10% stabilisation check, <em>as noted here</em>, heals X hit points per round, since this is a way in which Fast HEaling differs from natural healing.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3807655, member: 1656"] It's not your interpretation that creatures heal naturally? Fast Healing doesn't happen after hours. It happens after seconds. The section on 'not healing naturally' is attached to the paragraph describing the creature who has stabilised on his own by making the 10% stabilisation roll, not any dying creature. ... unless they've acquired Fast Healing. ----- Even if you elect to ignore the rules text regarding dying characters, there's still the issue that Fast Healing is like natural healing [i]except where noted here[/i], and one of the notes is that the character heals X hit points each round. A dying character who has stabilised on his own by making the 10% stabilisation check does not heal at all, X hit points per round or otherwise; A dying character [i]with Fast Healing[/i] who has stabilised on his own by making the 10% stabilisation check, [i]as noted here[/i], heals X hit points per round, since this is a way in which Fast HEaling differs from natural healing. -Hyp. [/QUOTE]
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