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<blockquote data-quote="dagger" data-source="post: 2898991" data-attributes="member: 279"><p><strong> <span style="color: DarkOrchid">CHARGING </span> </strong></p><p><strong>Knockback (RoS), Shock Trooper (CW) and Improved Trip (PHB)</strong></p><p><em>Optional</em>: Three Mountains style, Elusive Target, Karmic Strike, Battle Jump</p><p>Each time you hit someone, you get a free bull rush, you can steer them into an ally and get 2 free trips which result in a further 2 free attacks.</p><p>Three Mountains style is likely to make then waste there entire next turn standing up.</p><p>Elusive Target helps to avoid the potential backlash if you opponent has power attack from the massive AC loss. Karmic Strike also helps with this.</p><p></p><p><strong>Shock Trooper (CW) and Leap Attack (CAdv)</strong></p><p><em>Optional</em>: Elusive Target, Karmic Strike, Battle Jump</p><p>Massive damage on a charge without a to hit penalty. Elusive Target and Karmic Strike help deal with the repercussions of the resulting low AC.</p><p></p><p><strong>Shock Trooper (CW), Knockback (RoS) and Rampaging Bull Rush (RoS)</strong></p><p><em>Optional</em>: Combat Brute, Leap Attack, Karmic Strike, Battle Jump</p><p>This effectively allows the charger to effectively setup his Heedless Charges every round.</p><p></p><p><strong>Shock Trooper (CW), Power Lunge (S&F) and Karmic Strike(CW)</strong></p><p>Provoke an attack of opportunity on a charge but deal insane damage twice.</p><p>NOTE: Power Lunch is a 3.0 feat.</p><p></p><p><strong><span style="color: DarkOrchid">ATTACKS OF OPPORTUNITY</span></strong></p><p><strong>Karmic Strike (CW) and Double Hit (MiniHB)</strong></p><p><em>Optional</em>: Deft Opportunist, Double Hit</p><p>They hit you, you hit them back twice. Works best for a Monk.</p><p></p><p><strong>Hold the Line, Karmic Strike and Sidestep Charge</strong></p><p><em>Optional</em>: Deft Opportunist, Double Hit</p><p>If they charge you, you get 2 AoO, if your opponent hits you or if he misses.</p><p></p><p><strong>Elusive Target (CW) and Defensive Throw (CW)</strong></p><p><em>Optional</em>: Opportunist rogue class feature</p><p>Use Diverting Defence to activate Defensive Throw. With the Opportunist feature you can also get another attack if the Diverted attack hits.</p><p></p><p><strong>Karmic Strike (CW) and Arcane Strike (CW)</strong></p><p><em>Optional</em>: Double Hit</p><p>Allows for full use of the extra hit and damage by granting you more attacks.</p><p></p><p><strong> <span style="color: DarkOrchid">DEFENSIVE </span> </strong></p><p><strong>Karmic Strike (CW) and Sidestep (MiniHB)</strong></p><p><em>Optional</em>: Elusive Target, Deft Opportunist</p><p>Great for stopping a full attack action.</p><p></p><p><strong>Karmic Strike (CW) and Improved Disarm/Sunder (PHB)</strong></p><p>As near as you'll get to a Parry effect. It's possibly that the AoO from Karmic strike resolves before the damage from the attack so you may be able to stop the attack entirely, although this is open to individual interpretations of the rules.</p><p></p><p><strong>Dive for Cover (CV) and Kip Up (CW)</strong></p><p>Reroll all reflex saves.</p><p></p><p><strong> <span style="color: DarkOrchid">OTHER </span> </strong></p><p><strong>Flick of the Wrist (CW), Hamstring (CW) and Spring Attack (PHB)</strong></p><p>Stop your foe from catching up with you.</p><p></p><p><strong>Eagle Claw Attack (CW) and Combat Brute (CW)</strong></p><p>Does great Sundering Cleave damage.</p><p></p><p><strong>Improved Trip, Shock Trooper, Combat Brute and Improved Sunder</strong></p><p>Trip, sunder and hit, all in one attack.</p><p></p><p><strong>Improved Disarm and Improved Unarmed strike</strong></p><p>For stealing weapons.</p><p></p><p><strong>Two-weapons Fighting and Improved Unarmed strike</strong></p><p>Fight with a 2 handed weapon and a kick as a off-hand weapon</p><p></p><p><strong>High Sword Low Axe (CW) and Double Hit (MiniHB)</strong></p><p>Every time you make an AoO, you get a free off-hand attack. If both attacks hit, you get a free trip attempt. If your trip succeeds, you get a free attack against your (now prone) foe.</p><p>The Knockdown feat (S&F) works better than High Sword Low Axe but it's a 3.0 feat.</p><p></p><p><strong>Anvil of Thunder (CW) and Double Hit (MiniHB)</strong></p><p>Potential daze effect every time you use an AoO.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="dagger, post: 2898991, member: 279"] [B] [COLOR=DarkOrchid]CHARGING [/COLOR] [/B] [B]Knockback (RoS), Shock Trooper (CW) and Improved Trip (PHB)[/B] [I]Optional[/I]: Three Mountains style, Elusive Target, Karmic Strike, Battle Jump Each time you hit someone, you get a free bull rush, you can steer them into an ally and get 2 free trips which result in a further 2 free attacks. Three Mountains style is likely to make then waste there entire next turn standing up. Elusive Target helps to avoid the potential backlash if you opponent has power attack from the massive AC loss. Karmic Strike also helps with this. [B]Shock Trooper (CW) and Leap Attack (CAdv)[/B] [I]Optional[/I]: Elusive Target, Karmic Strike, Battle Jump Massive damage on a charge without a to hit penalty. Elusive Target and Karmic Strike help deal with the repercussions of the resulting low AC. [B]Shock Trooper (CW), Knockback (RoS) and Rampaging Bull Rush (RoS)[/B] [I]Optional[/I]: Combat Brute, Leap Attack, Karmic Strike, Battle Jump This effectively allows the charger to effectively setup his Heedless Charges every round. [B]Shock Trooper (CW), Power Lunge (S&F) and Karmic Strike(CW)[/B] Provoke an attack of opportunity on a charge but deal insane damage twice. NOTE: Power Lunch is a 3.0 feat. [B][COLOR=DarkOrchid]ATTACKS OF OPPORTUNITY[/COLOR][/B] [B]Karmic Strike (CW) and Double Hit (MiniHB)[/B] [I]Optional[/I]: Deft Opportunist, Double Hit They hit you, you hit them back twice. Works best for a Monk. [B]Hold the Line, Karmic Strike and Sidestep Charge[/B] [I]Optional[/I]: Deft Opportunist, Double Hit If they charge you, you get 2 AoO, if your opponent hits you or if he misses. [B]Elusive Target (CW) and Defensive Throw (CW)[/B] [I]Optional[/I]: Opportunist rogue class feature Use Diverting Defence to activate Defensive Throw. With the Opportunist feature you can also get another attack if the Diverted attack hits. [B]Karmic Strike (CW) and Arcane Strike (CW)[/B] [I]Optional[/I]: Double Hit Allows for full use of the extra hit and damage by granting you more attacks. [B] [COLOR=DarkOrchid]DEFENSIVE [/COLOR] [/B] [B]Karmic Strike (CW) and Sidestep (MiniHB)[/B] [I]Optional[/I]: Elusive Target, Deft Opportunist Great for stopping a full attack action. [B]Karmic Strike (CW) and Improved Disarm/Sunder (PHB)[/B] As near as you'll get to a Parry effect. It's possibly that the AoO from Karmic strike resolves before the damage from the attack so you may be able to stop the attack entirely, although this is open to individual interpretations of the rules. [B]Dive for Cover (CV) and Kip Up (CW)[/B] Reroll all reflex saves. [B] [COLOR=DarkOrchid]OTHER [/COLOR] [/B] [B]Flick of the Wrist (CW), Hamstring (CW) and Spring Attack (PHB)[/B] Stop your foe from catching up with you. [B]Eagle Claw Attack (CW) and Combat Brute (CW)[/B] Does great Sundering Cleave damage. [B]Improved Trip, Shock Trooper, Combat Brute and Improved Sunder[/B] Trip, sunder and hit, all in one attack. [B]Improved Disarm and Improved Unarmed strike[/B] For stealing weapons. [B]Two-weapons Fighting and Improved Unarmed strike[/B] Fight with a 2 handed weapon and a kick as a off-hand weapon [B]High Sword Low Axe (CW) and Double Hit (MiniHB)[/B] Every time you make an AoO, you get a free off-hand attack. If both attacks hit, you get a free trip attempt. If your trip succeeds, you get a free attack against your (now prone) foe. The Knockdown feat (S&F) works better than High Sword Low Axe but it's a 3.0 feat. [B]Anvil of Thunder (CW) and Double Hit (MiniHB)[/B] Potential daze effect every time you use an AoO.[/QUOTE] [/QUOTE]
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